ModMash Splinter, Underground (edit)


Mod Mash Splinter Undergrounds but you can disable the Subways technologies (disable by default). Original author by Btarrant.

Content
1 year, 1 month ago
1.1
120
Transportation Environment

Changelog

Version: 1.1.45
  Bug Fixes:
    - Game crash when switching a train to automatic to manual when subawys is disabled in the
      mods startup sittings. (fixed)
  Change:
    - Correct the word "subwy" to "subways" in the mods startup sittings.
Version: 1.1.44
  Change:
    - Added a checkbox to enable or disable subays
Version: 1.1.43
  Temporary Fixes:
    - adding a console command that's adding underground on surface that's didn't normaly/usually.
      Do not use this command on Nauvis. For Space-Exploration mod, do not use this command in
      orbit/space/ship/ect, only on planet ground. (By Honktown, thank you very much for the big help.)
Version: 1.1.42 (2) [edit]
  Change:
    - disabled the lines of code of the subways technology
Version: 1.1.42
  Bug Fixes:
    - setting about biter and biternest now only function in underground surface.(by Honktown)
    - underground out of map tile now has proper transition to other tile.(by meifray)
  Changes:
    - merged incomlete updates
    - added underground biter rock enable disble option
Version: 1.1.41
  Changes:
    - another nil check
Version: 1.1.40
  Changes:
    - nil check
Version: 1.1.39
  Changes:
    - added underground biter limits as runtime setting
Version: 1.1.38
  Bug Fixes:
    - print commented out
Version: 1.1.37
  Bug Fixes:
    - fix train with equipment grid and sync their burner inventory.
Version: 1.1.36
  Changes:
    - changed from honktown added.  localized polution
Version: 1.1.35
  Bug Fixes:
    - fix for cargo train content duplication thanks meifray
    - fix potential rnd interval error
Version: 1.1.34
  Bug Fixes:
    - appears tiles being removed that are required have moved to final fixes
Version: 1.1.33
  Changes:
    - show_clouds = false
Version: 1.1.32
  Bug Fixes:
    - added access teleport check
Version: 1.1.31
  Changes:
    - Respect parent surface autoplace controls
    - Updated experimental resource selection code
  Bug Fixes:
    - replaced local_stops_circuit_tick logic thanks honktown
Version: 1.1.30
  Changes:
    - Locale fixes thanks to Flood
Version: 1.1.29
  Bug Fixes:
    - extra fluid box nil check
Version: 1.1.28
  Changes:
    - Locale updates
Version: 1.1.27
  Changes:
    - Added startup option to exclude or include space exploration ores from underground surfaces
Version: 1.1.26
  Bug Fixes:
    - use correct grid on locomotives
    - check connections valid
Version: 1.1.25
  Bug Fixes:
    - schedule nil check
Version: 1.1.24
  Changes:
    - Cleaner exit distance
Version: 1.1.23
  Changes:
    - Change to underground combinators, now poles so no updates better ups
Version: 1.1.22
  Changes:
    - Spelling
    - Surface signal combinator
  Bug Fixes:
    - Resource table fix
Version: 1.1.21
  Changes:
    - Removed collision masks handled differenlty
    - Added manual mode
    - Allowed longer trains
    - Train GUI remains on train level transfer
Version: 1.1.20
  Changes:
    - Added mannual transfers for trains
    - Added check train has left current destination
Version: 1.1.19
  Changes:
    - Added teleport cooldown setting
    - Updated descriptions
    - Fake stops now working
Version: 1.1.18
  Changes:
    - Trains
Version: 1.1.17
  Bug Fixes:
    - Accomodating for incomplete train code
Version: 1.1.16
  Changes:
    - Lighter underground surface tiles
    - Rock deconstruct fix
    - Polltion transfer factor, reduce amount of pollution being transfered bewteen surfaces
    - Transfer item fix
Version: 1.1.15
  Changes:
    - Exarn optimizations
    - added menu simulation
Version: 1.1.14
  Bug Fixes:
    - Desync Fixed
Version: 1.1.13
  Bug Fixes:
    - Made local's global
Version: 1.1.12
  Bug Fixes:
    - Added check player is valid and character is not nil
Version: 1.1.11
  Changes:
    - Removed print calls
Version: 1.1.10
  Changes:
    - Added test to check resourses while generateing surface area
Version: 1.1.09
  Changes:
    - Removed teleport while in vehicle
  Bug Fixes:
    - Check for check missing resources was broken
Version: 1.1.08
  Bug Fixes:
    - Check missing resources
Version: 1.1.07
  Changes:
    - Added try_add_entity remote call
Version: 1.1.06
  Changes:
    - ModPack ready
Version: 1.1.05
  Bug Fixes:
    - extra check surface not nil
Version: 1.1.04
  Bug Fixes:
    - reference to modmashsplinterloot fixed
Version: 1.1.03
  Changes:
    - Added Mulit level underground shaft
Version: 1.1.02
  Changes:
    - Added setting to disable biter teleporting bewteen surfaces
    - Added setting to disable biter rock generation
Version: 1.1.01
  Changes:
    - 1.1.0 ready
Version: 1.0.09
  Changes:
    - register loot in on_init or config_change on_load could lead to accessing game when non existant
    - added camera
Version: 1.0.08
  Bug Fixes:
    - Fix for factorissmo
    - Attack Rocks selectable
Version: 1.0.07
  Changes:
    - Added loot stack if loot available
  Bug Fixes:
    - Still seem to be autoplacing biter rocks and showing power on nauvis
Version: 1.0.06
  Changes:
    - Added check for autoplace rock
Version: 1.0.05
  Changes:
    - Added check for enemy entity teleport changes adopted from modmash update
Version: 1.0.04
  Changes:
    - Place ghosts on levels when destroyed
Version: 1.0.03
  Changes:
    - Updated transport logic
    - Updated descriptions and names
    - Seems to work with modmashsplinterassembling now
Version: 1.0.02
  Bug Fixes:
    - Had to update requirment modmashspliter 1.0.06 to handle missing splinter assembling
Version: 1.0.01
  Changes:
    - Initial Release
    - Updated graphics
    - Battery cells now retain charge when picked up
    - Addded achievement Hollow Earth
    - Removed Digger biters, same effect operated different way no on_tick needed
    - Can work on other surfaces now
    - Battery cell now show correct animation when charging discharging
    - altered pollution to only be updrafted if the layer is not sealed
    - removed particle effects, Nukes on rocks causes extream lag
    - Added resource detection mode Orginal(vallila or requested) Experimental(auto detect)
    - Added surface detection mode Orginal(nauvis or requested) Experimental(auto detect excludes no water propability surfaces)
    - Added remote calls for other mods to interface with