Mod Mash Splinter Undergrounds but you can disable the Subways technologies (disable by default). Original author by Btarrant.
Mods introducing new content into the game.
Version: 1.1.45 Bug Fixes: - Game crash when switching a train to automatic to manual when subawys is disabled in the mods startup sittings. (fixed) Change: - Correct the word "subwy" to "subways" in the mods startup sittings.
Version: 1.1.44 Change: - Added a checkbox to enable or disable subays
Version: 1.1.43 Temporary Fixes: - adding a console command that's adding underground on surface that's didn't normaly/usually. Do not use this command on Nauvis. For Space-Exploration mod, do not use this command in orbit/space/ship/ect, only on planet ground. (By Honktown, thank you very much for the big help.)
Version: 1.1.42 (2) [edit] Change: - disabled the lines of code of the subways technology
Version: 1.1.42 Bug Fixes: - setting about biter and biternest now only function in underground surface.(by Honktown) - underground out of map tile now has proper transition to other tile.(by meifray) Changes: - merged incomlete updates - added underground biter rock enable disble option
Version: 1.1.41 Changes: - another nil check
Version: 1.1.40 Changes: - nil check
Version: 1.1.39 Changes: - added underground biter limits as runtime setting
Version: 1.1.38 Bug Fixes: - print commented out
Version: 1.1.37 Bug Fixes: - fix train with equipment grid and sync their burner inventory.
Version: 1.1.36 Changes: - changed from honktown added. localized polution
Version: 1.1.35 Bug Fixes: - fix for cargo train content duplication thanks meifray - fix potential rnd interval error
Version: 1.1.34 Bug Fixes: - appears tiles being removed that are required have moved to final fixes
Version: 1.1.33 Changes: - show_clouds = false
Version: 1.1.32 Bug Fixes: - added access teleport check
Version: 1.1.31 Changes: - Respect parent surface autoplace controls - Updated experimental resource selection code Bug Fixes: - replaced local_stops_circuit_tick logic thanks honktown
Version: 1.1.30 Changes: - Locale fixes thanks to Flood
Version: 1.1.29 Bug Fixes: - extra fluid box nil check
Version: 1.1.28 Changes: - Locale updates
Version: 1.1.27 Changes: - Added startup option to exclude or include space exploration ores from underground surfaces
Version: 1.1.26 Bug Fixes: - use correct grid on locomotives - check connections valid
Version: 1.1.25 Bug Fixes: - schedule nil check
Version: 1.1.24 Changes: - Cleaner exit distance
Version: 1.1.23 Changes: - Change to underground combinators, now poles so no updates better ups
Version: 1.1.22 Changes: - Spelling - Surface signal combinator Bug Fixes: - Resource table fix
Version: 1.1.21 Changes: - Removed collision masks handled differenlty - Added manual mode - Allowed longer trains - Train GUI remains on train level transfer
Version: 1.1.20 Changes: - Added mannual transfers for trains - Added check train has left current destination
Version: 1.1.19 Changes: - Added teleport cooldown setting - Updated descriptions - Fake stops now working
Version: 1.1.18 Changes: - Trains
Version: 1.1.17 Bug Fixes: - Accomodating for incomplete train code
Version: 1.1.16 Changes: - Lighter underground surface tiles - Rock deconstruct fix - Polltion transfer factor, reduce amount of pollution being transfered bewteen surfaces - Transfer item fix
Version: 1.1.15 Changes: - Exarn optimizations - added menu simulation
Version: 1.1.14 Bug Fixes: - Desync Fixed
Version: 1.1.13 Bug Fixes: - Made local's global
Version: 1.1.12 Bug Fixes: - Added check player is valid and character is not nil
Version: 1.1.11 Changes: - Removed print calls
Version: 1.1.10 Changes: - Added test to check resourses while generateing surface area
Version: 1.1.09 Changes: - Removed teleport while in vehicle Bug Fixes: - Check for check missing resources was broken
Version: 1.1.08 Bug Fixes: - Check missing resources
Version: 1.1.07 Changes: - Added try_add_entity remote call
Version: 1.1.06 Changes: - ModPack ready
Version: 1.1.05 Bug Fixes: - extra check surface not nil
Version: 1.1.04 Bug Fixes: - reference to modmashsplinterloot fixed
Version: 1.1.03 Changes: - Added Mulit level underground shaft
Version: 1.1.02 Changes: - Added setting to disable biter teleporting bewteen surfaces - Added setting to disable biter rock generation
Version: 1.1.01 Changes: - 1.1.0 ready
Version: 1.0.09 Changes: - register loot in on_init or config_change on_load could lead to accessing game when non existant - added camera
Version: 1.0.08 Bug Fixes: - Fix for factorissmo - Attack Rocks selectable
Version: 1.0.07 Changes: - Added loot stack if loot available Bug Fixes: - Still seem to be autoplacing biter rocks and showing power on nauvis
Version: 1.0.06 Changes: - Added check for autoplace rock
Version: 1.0.05 Changes: - Added check for enemy entity teleport changes adopted from modmash update
Version: 1.0.04 Changes: - Place ghosts on levels when destroyed
Version: 1.0.03 Changes: - Updated transport logic - Updated descriptions and names - Seems to work with modmashsplinterassembling now
Version: 1.0.02 Bug Fixes: - Had to update requirment modmashspliter 1.0.06 to handle missing splinter assembling
Version: 1.0.01 Changes: - Initial Release - Updated graphics - Battery cells now retain charge when picked up - Addded achievement Hollow Earth - Removed Digger biters, same effect operated different way no on_tick needed - Can work on other surfaces now - Battery cell now show correct animation when charging discharging - altered pollution to only be updrafted if the layer is not sealed - removed particle effects, Nukes on rocks causes extream lag - Added resource detection mode Orginal(vallila or requested) Experimental(auto detect) - Added surface detection mode Orginal(nauvis or requested) Experimental(auto detect excludes no water propability surfaces) - Added remote calls for other mods to interface with