Mod Mash Splinter Undergrounds but you can disable the Subways technologies (disable by default). Original author by Btarrant.
Mods introducing new content into the game.
Version: 1.1.45
Bug Fixes:
- Game crash when switching a train to automatic to manual when subawys is disabled in the
mods startup sittings. (fixed)
Change:
- Correct the word "subwy" to "subways" in the mods startup sittings.
Version: 1.1.44
Change:
- Added a checkbox to enable or disable subays
Version: 1.1.43
Temporary Fixes:
- adding a console command that's adding underground on surface that's didn't normaly/usually.
Do not use this command on Nauvis. For Space-Exploration mod, do not use this command in
orbit/space/ship/ect, only on planet ground. (By Honktown, thank you very much for the big help.)
Version: 1.1.42 (2) [edit]
Change:
- disabled the lines of code of the subways technology
Version: 1.1.42
Bug Fixes:
- setting about biter and biternest now only function in underground surface.(by Honktown)
- underground out of map tile now has proper transition to other tile.(by meifray)
Changes:
- merged incomlete updates
- added underground biter rock enable disble option
Version: 1.1.41
Changes:
- another nil check
Version: 1.1.40
Changes:
- nil check
Version: 1.1.39
Changes:
- added underground biter limits as runtime setting
Version: 1.1.38
Bug Fixes:
- print commented out
Version: 1.1.37
Bug Fixes:
- fix train with equipment grid and sync their burner inventory.
Version: 1.1.36
Changes:
- changed from honktown added. localized polution
Version: 1.1.35
Bug Fixes:
- fix for cargo train content duplication thanks meifray
- fix potential rnd interval error
Version: 1.1.34
Bug Fixes:
- appears tiles being removed that are required have moved to final fixes
Version: 1.1.33
Changes:
- show_clouds = false
Version: 1.1.32
Bug Fixes:
- added access teleport check
Version: 1.1.31
Changes:
- Respect parent surface autoplace controls
- Updated experimental resource selection code
Bug Fixes:
- replaced local_stops_circuit_tick logic thanks honktown
Version: 1.1.30
Changes:
- Locale fixes thanks to Flood
Version: 1.1.29
Bug Fixes:
- extra fluid box nil check
Version: 1.1.28
Changes:
- Locale updates
Version: 1.1.27
Changes:
- Added startup option to exclude or include space exploration ores from underground surfaces
Version: 1.1.26
Bug Fixes:
- use correct grid on locomotives
- check connections valid
Version: 1.1.25
Bug Fixes:
- schedule nil check
Version: 1.1.24
Changes:
- Cleaner exit distance
Version: 1.1.23
Changes:
- Change to underground combinators, now poles so no updates better ups
Version: 1.1.22
Changes:
- Spelling
- Surface signal combinator
Bug Fixes:
- Resource table fix
Version: 1.1.21
Changes:
- Removed collision masks handled differenlty
- Added manual mode
- Allowed longer trains
- Train GUI remains on train level transfer
Version: 1.1.20
Changes:
- Added mannual transfers for trains
- Added check train has left current destination
Version: 1.1.19
Changes:
- Added teleport cooldown setting
- Updated descriptions
- Fake stops now working
Version: 1.1.18
Changes:
- Trains
Version: 1.1.17
Bug Fixes:
- Accomodating for incomplete train code
Version: 1.1.16
Changes:
- Lighter underground surface tiles
- Rock deconstruct fix
- Polltion transfer factor, reduce amount of pollution being transfered bewteen surfaces
- Transfer item fix
Version: 1.1.15
Changes:
- Exarn optimizations
- added menu simulation
Version: 1.1.14
Bug Fixes:
- Desync Fixed
Version: 1.1.13
Bug Fixes:
- Made local's global
Version: 1.1.12
Bug Fixes:
- Added check player is valid and character is not nil
Version: 1.1.11
Changes:
- Removed print calls
Version: 1.1.10
Changes:
- Added test to check resourses while generateing surface area
Version: 1.1.09
Changes:
- Removed teleport while in vehicle
Bug Fixes:
- Check for check missing resources was broken
Version: 1.1.08
Bug Fixes:
- Check missing resources
Version: 1.1.07
Changes:
- Added try_add_entity remote call
Version: 1.1.06
Changes:
- ModPack ready
Version: 1.1.05
Bug Fixes:
- extra check surface not nil
Version: 1.1.04
Bug Fixes:
- reference to modmashsplinterloot fixed
Version: 1.1.03
Changes:
- Added Mulit level underground shaft
Version: 1.1.02
Changes:
- Added setting to disable biter teleporting bewteen surfaces
- Added setting to disable biter rock generation
Version: 1.1.01
Changes:
- 1.1.0 ready
Version: 1.0.09
Changes:
- register loot in on_init or config_change on_load could lead to accessing game when non existant
- added camera
Version: 1.0.08
Bug Fixes:
- Fix for factorissmo
- Attack Rocks selectable
Version: 1.0.07
Changes:
- Added loot stack if loot available
Bug Fixes:
- Still seem to be autoplacing biter rocks and showing power on nauvis
Version: 1.0.06
Changes:
- Added check for autoplace rock
Version: 1.0.05
Changes:
- Added check for enemy entity teleport changes adopted from modmash update
Version: 1.0.04
Changes:
- Place ghosts on levels when destroyed
Version: 1.0.03
Changes:
- Updated transport logic
- Updated descriptions and names
- Seems to work with modmashsplinterassembling now
Version: 1.0.02
Bug Fixes:
- Had to update requirment modmashspliter 1.0.06 to handle missing splinter assembling
Version: 1.0.01
Changes:
- Initial Release
- Updated graphics
- Battery cells now retain charge when picked up
- Addded achievement Hollow Earth
- Removed Digger biters, same effect operated different way no on_tick needed
- Can work on other surfaces now
- Battery cell now show correct animation when charging discharging
- altered pollution to only be updrafted if the layer is not sealed
- removed particle effects, Nukes on rocks causes extream lag
- Added resource detection mode Orginal(vallila or requested) Experimental(auto detect)
- Added surface detection mode Orginal(nauvis or requested) Experimental(auto detect excludes no water propability surfaces)
- Added remote calls for other mods to interface with