When I first load into the game with Mod Mash, I get this error in the log, and in the startup screen, after which I must disable the mod. I do have other mods installed, so not sure what might be conflicting if so.
28.816 Error ModManager.cpp:1332: Failed to load mod "modmash": modmash/data-final-fixes.lua:29: attempt to compare number with nil
stack traceback:
modmash/data-final-fixes.lua:29: in function 'local_create_entity_loot'
modmash/data-final-fixes.lua:40: in main chunk
28.819 Loading mod core 0.0.0 (data.lua)
28.988 Checksum for core: 1801404058
29.078 Error ModManager.cpp:1332: Error in assignID, recipe-category with name 'crafting' does not exist.
Source: default (utility-sprites).
29.209 Initial atlas bitmap size is 16384
29.209 Created atlas bitmap 2048x432 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
29.216 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
29.232 Parallel Sprite Loader initialized (threads: 11)
29.287 Sprites loaded
29.301 Generated mipmaps (5) for atlas [0] of size 2048x432
29.301 Custom mipmaps uploaded.
29.306 Factorio initialised
29.306 Discord overlay detected (DiscordHook64.dll)
29.307 Mods to disable:Failed to load mods: modmash/data-final-fixes.lua:29: attempt to compare number with nil
stack traceback:
modmash/data-final-fixes.lua:29: in function 'local_create_entity_loot'
modmash/data-final-fixes.lua:40: in main chunk
Mods to be disabled:
• modmash