MinimalWire - Clean Power Networks


MinimalWire is a quality of life mod that eliminates spaghetti and keeps your factory wires clean by enforcing efficient connections, using Kruskal's algorithm to produce a minimum spanning tree each time a power pole is added to the network. Check out my other mod for a much more relaxed approach to this idea: OneWire

Tweaks
6 months ago
2.0
2.98K
Circuit network Power Blueprints

g Error

7 months ago

The mod MinimalWire - Clean Power Networks (1.0.7) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event minimalwire::on_robot_built_entity (ID 15)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__minimalwire
/control.lua:304: in function 'rebuild_mst_for_subnetwork'
minimalwire/control.lua:430: in function <minimalwire/control.lua:427>

7 months ago

Same error here, no idea how to reproduce yet.

The mod MinimalWire - Clean Power Networks (1.0.7) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event minimalwire::on_robot_built_entity (ID 15)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__minimalwire
/control.lua:304: in function 'rebuild_mst_for_subnetwork'
minimalwire/control.lua:430: in function <minimalwire/control.lua:427>

7 months ago
(updated 7 months ago)

I've run into the exact same issue on my current save, and I can consistently reproduce it. I'm not sure if/how I can share the save to help debug, but it's 100% reproducible within seconds of loading my current save: run over a steel power pole with a tank, back off and allow bots to replace it, then run it over again. As soon as I drive off of the power pole ghost for a second time, this error occurs and the game crashes.

Feel free to message me if there's any way I can help (i.e. providing the save, my current mod list, or anything else)

7 months ago

Hi L1G1TCL0WN, thanks so much for your help! Do you have discord? If so add me @SleepyStew

7 months ago

I believe I have fixed the issue in 1.0.8, although I'm not entirely sure why the ghost gets considered an invalid entity.

7 months ago

im getting this error in the editer

Error while running event minimalwire::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__minimalwire
/control.lua:296: in function 'rebuild_mst_for_subnetwork'
minimalwire/control.lua:462: in function <minimalwire/control.lua:459>

6 months ago

Hopefully fixed in 1.0.9. Still can't recreate and am unsure of cause.

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