MinimalWire is a quality of life mod that eliminates spaghetti and keeps your factory wires clean by enforcing efficient connections, using Kruskal's algorithm to produce a minimum spanning tree each time a power pole is added to the network. Check out my other mod for a much more relaxed approach to this idea: OneWire
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.6 Date: 2025-01-04 Changes: - Additions to debug mode. Bugfixes: - Removed unnecessary adding of existing connections.
Version: 1.0.5 Date: 2024-12-31 Major Features: - Created tie-breaker algorithm to make MST generation deterministic (which looks cleaner). Changes: - Changed default max poles in radius to 30 (was 10).
Version: 1.0.4 Date: 2024-12-30 Major Features: - Various performance optimizations.
Version: 1.0.3 Date: 2024-12-30 Bugfixes: - Investigated potential complex memory leak (ongoing).
Version: 1.0.2 Date: 2024-12-30 Bugfixes: - Delayed MST regeneration by one tick to overwrite factorios default wire generation when removing poles.
Version: 1.0.1 Date: 2024-12-30 Bugfixes: - Fixed some edge cases with the removal of poles where the MST would be generated wrong.
Version: 1.0.0 Date: 2024-12-30 Major Features: - Fixed UPS issues where the entire network was generated in one tick. - Added a new scheduling system to generate the network over multiple ticks. - Added settings for OPS, Radius, and Full Network generation.
Version: 0.0.1 Date: 2024-12-29 Major Features: - Initial release.