Select entities and the generator will create a map tag representing their purpose. Works with many types of entities. If crafting machines are selected, the generator will create the tag based on their final products. Also adds a tool for erasing map tags.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[Resolved] Add draggable icons into the icon selecting GUI
posted by
JigSaW_3
a month ago
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Ideas & suggestions |
4
last message by
JigSaW_3
a month ago
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[Resolved] Oil field %
posted by
Twisted
a month ago
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Ideas & suggestions |
2
last message by
Twisted
a month ago
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Bigger tags
posted by
Sad1st_70
a month ago
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Ideas & suggestions |
2
last message by
Sad1st_70
a month ago
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[Resolved] err
posted by
arighteousgod
4 months ago
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Bugs |
1
last message by
majoca
4 months ago
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[Resolved] generate name
posted by
Khalcifer
9 months ago
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Ideas & suggestions |
4
last message by
Khalcifer
9 months ago
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[Resolved] Crash when trying to tag
posted by
Tekabe
9 months ago
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Bugs |
2
last message by
r3nt5ch3r
9 months ago
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[Resolved] IR3 Resources -> CTD
posted by
cacomixl8
2 years ago
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Bugs |
3
last message by
majoca
2 years ago
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[Resolved] Error while change per player settings
posted by
kustkust
2 years ago
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Bugs |
2
last message by
kustkust
2 years ago
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[Resolved] Crash after updating to most recent version
posted by
Baisius
2 years ago
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Bugs |
2
last message by
Baisius
2 years ago
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integration with gui unyfier
posted by
husky777
2 years ago
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Ideas & suggestions |
8
last message by
majoca
2 years ago
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[Resolved] Integrate create / delete tools
posted by
Dominiquini
2 years ago
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Ideas & suggestions |
1
last message by
majoca
2 years ago
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[Resolved] Crash
posted by
Dominiquini
2 years ago
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Bugs |
1
last message by
majoca
2 years ago
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[Resolved] Add resource amount
posted by
Impatient
3 years ago
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Ideas & suggestions |
2
last message by
Impatient
3 years ago
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[Resolved] Turret icon suggested if enemy worms in selected area
posted by
Impatient
3 years ago
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Bugs |
1
last message by
majoca
3 years ago
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