Sometimes assembler-pipe-passthrough mod does a really poor-looking job. So I made this more hands-on mod that allows me to fix those issues. Mod is stable enough and covers K2, SE, and Vanilla with SA partially.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.2
Date: 2026-02-09
Bugfixes:
- Fixed bug caused by me mixing up pipe_covers and pipecoverspictures in fluix-boxes.
- Fixed incompatibility with Planet Muluna
Features:
- Added full support for Quality Assurance Mod.
- Added foundry and biochamber to the list of managed machines.
- Cleaned unused graphics.
Version: 0.2.1
Date: 2026-01-30
Bugfixes:
- Fixed a hidden bug with pipe_picture.
Features:
- Added support for assemblers, now my mod is sort of stand-alone capable.
- Made SE use their own pipe_pictures on space-assembler. Not sure why they were not used.
Version: 0.2.0
Date: 2026-01-28
Bugfixes:
- Fixed pipe connectivity rules being lost because of my mod functionality. Now it all works correctly.
- Fixed Oil Refinery ignoring graphics settings.
Features:
- Simplified code requirement to add a new machine compatibility.
Version: 0.1.6
Date: 2026-01-26
Features:
- Added settings to machine processing. You can disable any changes at any time.
Changes:
- Some minor changes and addition of settings helper for easier settings creation.
Version: 0.1.5
Date: 2026-01-20
Bugfixes:
- Fixed k2so crash because of different pipe_pictures mod references.
- Fixed a few possible bugs that did not happen but could have.
- Fixed changelog. Yep. It was broken.
Changes:
- Major code rewrite for easier future upgrades and easier implementation for others.
Version: 0.1.4
Date: 2026-01-11
Features:
- Made an alternative skin for the oil refinery that has more direct fluid_boxes.
Changes:
- Ended up liking its look more. Taggable in settings. On by default.
Bugfixes:
- Re-upload, due to colour correction getting out of scope.
Version: 0.1.3
Date: 2026-01-11
Bugfixes:
- With ATOM installed, core fragment processing is now possible.
- kr-quantum-computer's fluid inputs are now aligned.
- Growth Facility's output can now be chained together when doing methane to crude oil.
- Mechanical Facility, when making Biomechanical Data, is now aligned.
Version: 0.1.2
Date: 2026-01-11
Bugfixes:
- Changed fluid_box volumes. Had them quite too high for normal games.
Changes:
- Uploaded an older version of the mod previously on accident.
Version: 0.1.1
Date: 2026-01-10
Bugfixes:
- Fixed changelog.
- Fixed incorrectly facing fluid-input on kr-advanced-chemical-plant.
Changes:
- Uploaded the wrong version and screwed stuff up.
Version: 0.1.0
Date: 2026-01-10
Major Features:
- Initial release.
Changes:
- This is currently a WIP mod. I'm still working on adding more fixes to machines.