Sometimes assembler-pipe-passthrough mod does a really poor-looking job. So I made this more-hands-on mod that allows me to fix those issues. Mod is currently in early testing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.4
Date: 2026-01-11
- Improvements:
- Made an alternative skin for the oil refinery that has more direct fluid_boxes.
- Ended up liking its look more. Taggable in settings. Onn by default.
- Re-upload, due to colour correction getting out of scope.
Version: 0.1.3
Date: 2026-01-11
- Fixes:
- With ATOM installed, core fragment processing is now possible.
- kr-quantum-computer's fluid inputs are now aligned.
- Growth Facility's output can now be chained together when doing methane to crude oil.
- Mechanical Facility, when making Biomechanical Data, is now aligned.
Version: 0.1.2
Date: 2026-01-11
- Fixes:
- Changed fluid_box volumes. Had them quite too high for normal games.
- Also, it seems I uploaded an older version of the mod previously on accident.
Version: 0.1.1
Date: 2026-01-10
- Fixes:
- Fixed changelog
- Fixed incorrectly facing fluid-input on kr-advanced-chemical-plant
- Uploaded the wrong version and screwed stuff up.
Version: 0.1.0
Date: 2026-01-10
- Release. This is currently a WIP mod. I'm still working on adding more fixes to machines.