Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
Version: 1.6.2 Date: 2025. 08. 23 Info: - Make magic huts immune to biters & spitters - Preserve configuration through death - Dead unconfigured buildings show as unconfigured ghosts - Fix crash when coping a dead building's ghost
Version: 1.6.1 Date: 2025. 08. 22 Info: - Render which items/fluids are missing or clogging
Version: 1.6.0 Date: 2025. 08. 20 Info: - Remove Filter Helper version lock - Fixed that fluid ingredients were counting as produced fluids - One crafting attempt every 60, regardless of success - Fixed float compare crash - Support fluid products - Fix product inserters crashing for fluid products
Version: 1.5.0 Date: 2025. 08. 20 Info: - Add support for a single vanilla beacon
Version: 1.4.0 Date: 2025. 08. 19 Info: - Clear the filters and requests when unconfiguring - Allow debugging on the hidden surface - Output required fluids on the wire too - Update the status messages - Reset crafting progress after swapping recipes - Do not consume more than 100% power per craft - Mark py coal processing incompatible for now - Retry crafting after 10 seconds in case of failure - Fix factory list showing as empty after updating mods - Migrate in the second constant combinator
Version: 1.3.0 Date: 2025. 08. 14 Info: - Port the "space" buildings as variants with uint16 storage size (hold shift)
Version: 1.2.3 Date: 2025. 08. 12 Info: - Remove more bar related inventory code
Version: 1.2.2 Date: 2025. 08. 12 Info: - Remove code still depending on inventory bar
Version: 1.2.1 Date: 2025. 08. 12 Info: - Remove the bar from the factory inventory - Allow the crafter a & b in space - Enhance copy pasting on inserters/requesters experience
Version: 1.2.0 Date: 2025. 08. 06 Info: - Support fluid ingredients - Support filtering output inserters/loaders on the main product with copy paste
Version: 1.1.0 Date: 2025. 08. 04 Info: - Add mod-data blacklist for recipe names
Version: 1.0.7 Date: 2025. 07. 22 Info: - Added experimental FilterHelper support (check their open pull requests)
Version: 1.0.6 Date: 2025. 07. 22 Info: - Fix ingredients lower than 1 per minute not being requested by chests
Version: 1.0.5 Date: 2025. 06. 27 Info: - Fix gui unifier compatibility
Version: 1.0.4 Date: 2025. 06. 18 Info: - Fix item ingredient rounding error
Version: 1.0.3 Date: 2025. 06. 18 Info: - Fix trying to top up with the wrong count
Version: 1.0.2 Date: 2025. 06. 18 Info: - Floating point debug
Version: 1.0.1 Date: 2025. 06. 17 Info: - Fix beacons not supported notice - Fix unbuildable entity crash and disable gui logging
Version: 1.0.0 Date: 2025. 06. 13 Info: - Inflate the io buffers - Use the tried and tested item io buffers - Swap the bar for fake filters - Support copy pasting onto requesting chests - Fix requesting already present buildings/modules - Allow quality factories and force exports to fit - Fix copy paste crash when source is unconfigured - Disable fluid support pending implementation concerns - Cache statistics - Require factory planner version with quality buttons - Restrict factory districts - Cleanup factory district icon renderer - Provide factory info in the tooltip - Mod portal release
Version: 0.0.9 Date: 2025. 06. 12 Info: - Get stuck trying to connect fluidboxes from everywhere - chatgtp my ass - Get the fluid positions code to behave - Allow pipe to grounds to be placed against the factory - Add a compound entity for the fluidboxes - Simplify localization - Route factory index changes through Buildings.set_factory_index - Fix building held factory over existing factory - Bug squashing - Prepare the triggers for ingredients & done - Run the minute crafter only when fulfilled - Fire a lua event each time the recipe completes - Setup the working & waiting toggle detection - Update the status text on the factory - Hide container contents from alt mode - Create an insert plan for the buildings and modules - Show the slot requirement/availability during exporting - Eject items when filter/bar no longer allows that slot - Fix copy paste getting the order wrong - Block triggers from changing status of inactive factory - Consume power whilst crafting - Start writing the crafting logic - Detect when not all of the output was removed yet - Reach bare minimum state
Version: 0.0.8 Date: 2025. 06. 10 Info: - Calculate the amount of slots needed and filter them - Set the bar too, and skip the crashing ghosts - Setup the initial hidden surface - Setup the constant and decider combinators - Fill the constant combinator with the requirements - Check if all the starting items are present with circuits - Create crafter prototype with door light - Drop the glow visualization - Give each factory a 60s crafter - Kill all children when the parent dies - Setup the eei - Make the doorframes selectable for progress - Disable inserters on the crafter - Detect trying to place a factory over another factory
Version: 0.0.7 Date: 2025. 06. 08 Info: - Listen for the build events - Persist factory index in ghosts - Make the factory index guesser more elaborate - Setup the 4 lines of luarendering - Set default luarendering text - Increment factory count upon placement - Decrement factory count when removing a factory - Mark the factories exempt from lightning - Support blueprinting - Unconfigure buildings when factory gets deleted - Have code ready to support copying by pipette - Render text for factory ghosts too - Override serpent better - Allow copy pasting between tiers and ghosts - Change factories from reversed array to indexed - Slight refresh optimizations - Allow selecting a factory from the sidebar - Prevent counter going haywire - Another early return - Select the selected to deselect
Version: 0.0.6 Date: 2025. 06. 06 Info: - Commence the left gui phase - Badly recreate the logistic section row - Slightly better frame - Scroll pane - Get close enough - Cleanup styles - Populate the list with actual factories - Support deleting factories - Cleanup factory deleter - Match fp factory name width and ... wrapping - Always show space location name - Pipette the factory item and remember the index - Delete old factories of the same name during exporting
Version: 0.0.5 Date: 2025. 06. 04 Info: - Change how the debug output is shown - Handle machines and modules with quality - The items/m button can move/hide, detect that - Better detect quality from the sprite button - Store power and pollution in the factory table - Grab the district's space location - Fix missing argument for recipe blocked messages - Fix crash when there was no pollution - Block recipes that need or make spoiling items - Finish the factory planner stage
Version: 0.0.4 Date: 2025. 03. 15 Info: - Grab the products, byproducts & ingredients - Default serpent to sort keys - Validate timescale/rate - Check if all products are 100% satisfied - Micro - Grab the power and pollution - Fix sortKeys typo - Extract the recipe and machine from the table - Blacklist rockets, drills & offshore pumps - Sum all the entities and modules - Do round up the buildings - Move quality to the back - Rearrange code - Check for beacons - Ensure the player is on the 1st floor - Require all subfloors to be visible - Power pollution comment - Get the power and pollution as their true number - Check if a recipe is available
Version: 0.0.3 Date: 2025. 03. 07 Info: - Add the magic hut button next to products - Detect the selected factory - Strip the trashed icon from the factory name - Move the factoryplanner code into its own file
Version: 0.0.2 Date: 2025. 03. 05 Info: - Setup the factory container prototypes - Give the magic huts an item w/recipe - Assign rocket stack sizes
Version: 0.0.1 Date: 2025. 03. 04 Info: - Initial commit