Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
Version: 1.6.6
Date: 2025. 10. 07
Info:
- Blacklist the k2 atmospheric condenser
- Migrate to the official filter helper hooks
Version: 1.6.5
Date: 2025. 10. 03
Info:
- Fix factory planner 2.0.37 and up not detecting modules properly
Version: 1.6.4
Date: 2025. 09. 30
Info:
- Fix inverted if
Version: 1.6.3
Date: 2025. 09. 29
Info:
- Fix crash with newer factorissimo versions
- Blacklist SE radiators and telescopes
Version: 1.6.2
Date: 2025. 08. 23
Info:
- Make magic huts immune to biters & spitters
- Preserve configuration through death
- Dead unconfigured buildings show as unconfigured ghosts
- Fix crash when coping a dead building's ghost
Version: 1.6.1
Date: 2025. 08. 22
Info:
- Render which items/fluids are missing or clogging
Version: 1.6.0
Date: 2025. 08. 20
Info:
- Remove Filter Helper version lock
- Fixed that fluid ingredients were counting as produced fluids
- One crafting attempt every 60, regardless of success
- Fixed float compare crash
- Support fluid products
- Fix product inserters crashing for fluid products
Version: 1.5.0
Date: 2025. 08. 20
Info:
- Add support for a single vanilla beacon
Version: 1.4.0
Date: 2025. 08. 19
Info:
- Clear the filters and requests when unconfiguring
- Allow debugging on the hidden surface
- Output required fluids on the wire too
- Update the status messages
- Reset crafting progress after swapping recipes
- Do not consume more than 100% power per craft
- Mark py coal processing incompatible for now
- Retry crafting after 10 seconds in case of failure
- Fix factory list showing as empty after updating mods
- Migrate in the second constant combinator
Version: 1.3.0
Date: 2025. 08. 14
Info:
- Port the "space" buildings as variants with uint16 storage size (hold shift)
Version: 1.2.3
Date: 2025. 08. 12
Info:
- Remove more bar related inventory code
Version: 1.2.2
Date: 2025. 08. 12
Info:
- Remove code still depending on inventory bar
Version: 1.2.1
Date: 2025. 08. 12
Info:
- Remove the bar from the factory inventory
- Allow the crafter a & b in space
- Enhance copy pasting on inserters/requesters experience
Version: 1.2.0
Date: 2025. 08. 06
Info:
- Support fluid ingredients
- Support filtering output inserters/loaders on the main product with copy paste
Version: 1.1.0
Date: 2025. 08. 04
Info:
- Add mod-data blacklist for recipe names
Version: 1.0.7
Date: 2025. 07. 22
Info:
- Added experimental FilterHelper support (check their open pull requests)
Version: 1.0.6
Date: 2025. 07. 22
Info:
- Fix ingredients lower than 1 per minute not being requested by chests
Version: 1.0.5
Date: 2025. 06. 27
Info:
- Fix gui unifier compatibility
Version: 1.0.4
Date: 2025. 06. 18
Info:
- Fix item ingredient rounding error
Version: 1.0.3
Date: 2025. 06. 18
Info:
- Fix trying to top up with the wrong count
Version: 1.0.2
Date: 2025. 06. 18
Info:
- Floating point debug
Version: 1.0.1
Date: 2025. 06. 17
Info:
- Fix beacons not supported notice
- Fix unbuildable entity crash and disable gui logging
Version: 1.0.0
Date: 2025. 06. 13
Info:
- Inflate the io buffers
- Use the tried and tested item io buffers
- Swap the bar for fake filters
- Support copy pasting onto requesting chests
- Fix requesting already present buildings/modules
- Allow quality factories and force exports to fit
- Fix copy paste crash when source is unconfigured
- Disable fluid support pending implementation concerns
- Cache statistics
- Require factory planner version with quality buttons
- Restrict factory districts
- Cleanup factory district icon renderer
- Provide factory info in the tooltip
- Mod portal release
Version: 0.0.9
Date: 2025. 06. 12
Info:
- Get stuck trying to connect fluidboxes from everywhere
- chatgtp my ass
- Get the fluid positions code to behave
- Allow pipe to grounds to be placed against the factory
- Add a compound entity for the fluidboxes
- Simplify localization
- Route factory index changes through Buildings.set_factory_index
- Fix building held factory over existing factory
- Bug squashing
- Prepare the triggers for ingredients & done
- Run the minute crafter only when fulfilled
- Fire a lua event each time the recipe completes
- Setup the working & waiting toggle detection
- Update the status text on the factory
- Hide container contents from alt mode
- Create an insert plan for the buildings and modules
- Show the slot requirement/availability during exporting
- Eject items when filter/bar no longer allows that slot
- Fix copy paste getting the order wrong
- Block triggers from changing status of inactive factory
- Consume power whilst crafting
- Start writing the crafting logic
- Detect when not all of the output was removed yet
- Reach bare minimum state
Version: 0.0.8
Date: 2025. 06. 10
Info:
- Calculate the amount of slots needed and filter them
- Set the bar too, and skip the crashing ghosts
- Setup the initial hidden surface
- Setup the constant and decider combinators
- Fill the constant combinator with the requirements
- Check if all the starting items are present with circuits
- Create crafter prototype with door light
- Drop the glow visualization
- Give each factory a 60s crafter
- Kill all children when the parent dies
- Setup the eei
- Make the doorframes selectable for progress
- Disable inserters on the crafter
- Detect trying to place a factory over another factory
Version: 0.0.7
Date: 2025. 06. 08
Info:
- Listen for the build events
- Persist factory index in ghosts
- Make the factory index guesser more elaborate
- Setup the 4 lines of luarendering
- Set default luarendering text
- Increment factory count upon placement
- Decrement factory count when removing a factory
- Mark the factories exempt from lightning
- Support blueprinting
- Unconfigure buildings when factory gets deleted
- Have code ready to support copying by pipette
- Render text for factory ghosts too
- Override serpent better
- Allow copy pasting between tiers and ghosts
- Change factories from reversed array to indexed
- Slight refresh optimizations
- Allow selecting a factory from the sidebar
- Prevent counter going haywire
- Another early return
- Select the selected to deselect
Version: 0.0.6
Date: 2025. 06. 06
Info:
- Commence the left gui phase
- Badly recreate the logistic section row
- Slightly better frame
- Scroll pane
- Get close enough
- Cleanup styles
- Populate the list with actual factories
- Support deleting factories
- Cleanup factory deleter
- Match fp factory name width and ... wrapping
- Always show space location name
- Pipette the factory item and remember the index
- Delete old factories of the same name during exporting
Version: 0.0.5
Date: 2025. 06. 04
Info:
- Change how the debug output is shown
- Handle machines and modules with quality
- The items/m button can move/hide, detect that
- Better detect quality from the sprite button
- Store power and pollution in the factory table
- Grab the district's space location
- Fix missing argument for recipe blocked messages
- Fix crash when there was no pollution
- Block recipes that need or make spoiling items
- Finish the factory planner stage
Version: 0.0.4
Date: 2025. 03. 15
Info:
- Grab the products, byproducts & ingredients
- Default serpent to sort keys
- Validate timescale/rate
- Check if all products are 100% satisfied
- Micro
- Grab the power and pollution
- Fix sortKeys typo
- Extract the recipe and machine from the table
- Blacklist rockets, drills & offshore pumps
- Sum all the entities and modules
- Do round up the buildings
- Move quality to the back
- Rearrange code
- Check for beacons
- Ensure the player is on the 1st floor
- Require all subfloors to be visible
- Power pollution comment
- Get the power and pollution as their true number
- Check if a recipe is available
Version: 0.0.3
Date: 2025. 03. 07
Info:
- Add the magic hut button next to products
- Detect the selected factory
- Strip the trashed icon from the factory name
- Move the factoryplanner code into its own file
Version: 0.0.2
Date: 2025. 03. 05
Info:
- Setup the factory container prototypes
- Give the magic huts an item w/recipe
- Assign rocket stack sizes
Version: 0.0.1
Date: 2025. 03. 04
Info:
- Initial commit