LordOdin's Recipe Combinator is implemented as a simple 1×1 assembling machine — not a complex scripted entity. When wired and configured cleverly, it can function as a recipe combinator, but without any per-tick logic or scripting overhead. This mod adds just one entity, and has zero performance impact compared to tick-based implementations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.3.0
Date: 2025-11-16
Feature:
- Added more combinator types for other machine types. Might have bugs as I have troubles testing all them deeply
Version: 1.2.4
Date: 2025-11-16
Bugfix:
- Fixed startup bug missing category 'electronics' when playing without Space Age
- Finally got compartibility with Compakt Circuits working!
Version: 1.2.3
Date: 2025-11-14
Bugfix:
- Compartibility fix for Compact Combinators
Version: 1.2.2
Date: 2025-11-14
Bugfix:
- Fixed bug: multiplayer can't join issue
Version: 1.2.1
Date: 2025-11-14
Bugfix:
- Fixed bug: sometimes Recipe Combinator mod won't get set to "Set Recipe" automatically
Version: 1.2.0
Date: 2025-11-13
Feature:
- Added support for Compakt Combinator mod, but need patch to Compakt Combinator to work with it.
Version: 1.1.0
Date: 2025-11-05
Feature:
- Added other crafting categories to recipe combinator.