LordOdin's Recipe Combinator


LordOdin's Recipe Combinator is implemented as a simple 1×1 assembling machine — not a complex scripted entity. When wired and configured cleverly, it can function as a recipe combinator, but without any per-tick logic or scripting overhead. This mod adds just one entity, and has zero performance impact compared to tick-based implementations.

Utilities
a month ago
2.0
135
Circuit network
Owner:
thelordodin
Source:
https://github.com/yuyaryshev/factori...
Homepage:
N/A
License:
The Unlicense (Public Domain)
Created:
a month ago
Latest Version:
1.3.0 (a month ago)
Factorio version:
2.0
Downloaded by:
135 users

LordOdin’s Recipe Combinator is implemented as a simple 1×1 assembling machine — not a complex scripted entity.
When wired and configured cleverly, it can function as a recipe combinator, but without any per-tick logic or scripting overhead.
Example setup: connect both red and green wires to it, enable both “set recipe” and “read ingredients”, then use one wire to set the recipe signal and the other to read back the ingredient signals.
This mod is data.lua only (control.lua only handles on_build setup and future Compakt Circuits support), adds just one entity, and has virtually zero performance impact compared to tick-based implementations.