I'd like to second this. I love the landmine thrower, and appreciate the 99% acid resistance which helps with constant spitter aggro onto freshly laid mines, but there is ENORMOUS conflict with flamethrower turrets. When an attack hits, the mines blow up and the flamethrower turret douses the area, then the turret wastes upwards of 20 mines or more before the flames die away. There's already a mod that gives bots 100% fire resistance, which I have, but mines need this too, otherwise the turret wastes so many. Either that, or an addition to the turret that can customize a delay before deploying mines to give the flames time to die away.