Hm, if you are seeing the exoskeletons appearing for all aircraft, then you may have another mod that is conflicting with this one. If it was only the cargo planes that still showed the exoskeletons as a valid equipment, then that would be because I originally missed adding equipment grids to the cargo plane (and didn't have compatibility set up for Better Cargo Planes).
I think it's also important to note whether or not you are using Krastorio 2, as their equipment modifications have the biggest impact on how this mod functions.
However, after adding compatibility to Better Cargo Planes, in vanilla, all aircraft have roboport available to them, and do not have exoskeletons as valid equipment. The cargo plane grid sizes go from 8x8 to 10x8 to 13x12 (matching the size of the flying fortress grid); this should be plenty large enough, and dwarfs the vehicle equipment grids I had set up for base game vehicles, as well as the other aircraft.
With Krastorio 2 enabled, the cargo planes are the only ones with roboports available to them, including the Kras2 vehicle-exclusive roboport (Kras2 specifically disables roboports in the other aircraft, I think), and of course, exoskeletons are not considered valid equipment (it also seems that Kras2 and Better Cargo Planes alone don't entirely support each other by themselves, as Kras2 disables exoskeleton legs in the other aircraft, but not in the cargo planes, so this makes for a good patch mod between the two). The cargo plane grid sizes go from 8x8, to 10x8, to 13x12 (which is actually MUCH larger than the Kras2 version of the flying fortress grid). This should be more than large enough, I think?
Compatibility updates incorporated as of v1.0.11