Spidertron Weapon Loadout

by Kryzeth

Simple mod that allows user to customize Spidertron's weapon slots. Optionally adds a fifth and sixth weapon slot, and dynamically modifies spidertron recipe to require the new weapons.

Content
5 hours ago
1.1 - 2.1
4.18K
Combat

b [Fixed] Gleba Unlock?

12 hours ago

2.1 version seems to have moved the spidertron to its old location on the research tree. I believe with Space Age enabled it's supposed to be a Gleba Unlock

5 hours ago

Ah, I guess it's supposed to use rocket turrets in its recipe, not rocket launchers (even though the vanilla version of the spidertron rocket weapon seems to be based on individual rocket launchers, not the rocket turret). The required weapon technologies are updated based on the selected weapons, and for rockets, it is changed from rocket turret to rocket launcher, since that's the part used for the recipe.

There is a startup setting to disable these changes, which might be the correct solution here, but I do think this could use some improvement (since it cuts out not only gleba, but also carbon fiber from the requirements).

4 hours ago
(updated 4 hours ago)

I think this was also present in the 2.0 version, unless the tesla gun or railgun were selected as weapons (since their tech requirements would supersede all other tech requirements)

But added a setting to require Gleba science/Carbon fiber when Space Age is enabled (enabled by default, to preserve base game behavior), but can be disabled (in case anyone wanted the old behavior). Implemented in v2.1.2

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