Unless you have another mod that relies on this one (and handcannon), you should simply be able to disable the mod by.. disabling it.
If you have a short modlist, try disabling them all, then re-enabling them all, one by one, until you get a crash.
If you have a long modlist, disable half of the mods you think might be causing problems, check if you get the crash. If not, then disable this half, and re-enable the other half of mods to check if you get the crash. Then keep halving the amount of mods until you find whichever one specifically is causing the crash, because that's not how Factorio mods work. The code of the mods don't run if they are disabled, and should have no effect on your game when they are disabled.