Krastorio 2 Planet


Relocates Krastorio 2 resources to a new custom planet.

Tweaks
15 days ago
2.0 - 2.1
900
Factorio: Space Age Icon Space Age Mod
Planets

Changelog

Version: 0.5.5
Date: 2026-10-23
  Info:
    - Factorio 2.1 version of 0.5.4, with the same features and fixes.
Version: 0.5.4
Date: 2026-10-23
  Major Features:
    - K2 now always has the violet desert look, and Alien Biomes Graphics is no longer needed for it. The ground uses tinted Aquilo snow graphics, the rocks and dunes are violet copies of the vanilla ones.
  Changes:
    - Removed the "Use old Fulgora-based generation" setting. Existing saves keep the terrain that is already generated, new areas will be violet desert.
    - Removed the sand patch decoratives.
  Locale:
    - Added names for the violet ground tiles (violet sand, reddish violet sand, violet dirt, violet dunes).
  Bugfixes:
    - Existing saves now follow the current mod version and startup settings on K2: changing the extra resource settings works, and newly generated areas get the violet rocks and no Fulgora ruins. Only areas generated after the update are affected. Thanks to @No.Springs for finding this and providing the fix!
Version: 0.5.3
Date: 2026-10-22
  Info:
    - Factorio 2.1 version of 0.5.2, with the same features and fixes.
Version: 0.5.2
Date: 2026-10-22
  Features:
    - New startup setting "Where can K2 things be made": Everywhere (nothing is restricted to K2), Mixed (default, same as before) or Mixed + everything with Imersite (every recipe that uses Imersite can only be made on K2).
    - The separate "Restrict Quarry", "Restrict Superior logistics" and "Restrict Advanced tech card" settings were removed. They are now part of the Mixed option.
    - New startup settings to generate extra resources on the K2 planet: water lakes, iron ore, copper ore, coal, stone, crude oil and uranium ore. All are disabled by default.
  Graphics:
    - Space platforms above K2 now show K2's own violet surface with stormy clouds instead of Nauvis.
  Bugfixes:
    - Old Fulgora-based generation: removed all Fulgora ruins, ruin tiles, scrap and plants. Only the natural Fulgora ground and rocks remain.
Version: 0.5.1
Date: 2026-10-20
  Info:
    - Factorio 2.1 version of 0.5.0, with the same features and fixes.
Version: 0.5.0
Date: 2026-10-20
  Info:
    - Factorio 2.0 version. From now on the 2.0 and 2.1 versions are released together (0.5.0 for 2.0, 0.5.1 for 2.1).
  Features:
    - Space platforms parked above K2 can now collect asteroids (a mix between Nauvis and Fulgora). With the Imersite-Asteroids mod, Imersite asteroids appear there too.
    - Added violet rocks, boulders, sand patches and dunes to the K2 planet (violet desert mode). Uses Alien Biomes graphics when available. The amount follows the "Rocks" map generation setting.
    - The violet boulders also drop some raw Imersite next to the stone when mined (1-3, 2-5 or 5-10 depending on size).
    - Added cargo pod and platform landing/departure animations, clouds and ambient wind and thunder sounds to the K2 planet.
  Graphics:
    - Added a proper 64px planet icon (with mipmaps) and a 256px technology icon.
    - Each violet tile now has its own map color, so the minimap is no longer a flat purple area.
    - Mineral water filtration recipe now has its own layered icon.
  Bugfixes:
    - Fixed a progression softlock when "Allow Rare metals on Nauvis" is disabled: Rare metal processing could only be researched by mining rare metal ore. It is now a normal research in that case.
    - Imersite asteroids (Imersite-Asteroids mod) now really spawn with double chance on the K2 routes.
  Balance:
    - Factorio 2.0: Lowered the K2 planet's ground-level solar power from 200% to 150%, the same as in the 2.1 version.
  Locale:
    - Added the missing Nauvis - K2 route name and the mineral water filtration description.
    - Fixed and clarified several setting descriptions (English and Hungarian).
    - Removed leftover Age of Production compatibility entries and icons.
Version: 0.4.6
Date: 2026-10-15
  Bugfixes:
    - Factorio 2.0: Fixed the K2 planet's orbit having only 1% solar power for space platforms.
Version: 0.4.5
Date: 2026-07-26

  Bugfixes:
    - Fixed the K2 planet's orbit having only 1% solar power for space platforms.

  Balance:
    - Lowered the K2 planet's ground-level solar power from 200% to 150%.
Version: 0.4.4
Date: 2026-07-26

  Bugfixes:
    - Fixed the K2 planet's orbit having only 1% solar power for space platforms.

  Balance:
    - Lowered the K2 planet's ground-level solar power from 200% to 150%.
Version: 0.4.3
Date: 2026-07-26

  Compatibility:
    - Updated for Factorio 2.1 compatibility
Version: 0.4.2
Date: 2026-06-06

  Map & Positioning:
    - Adjusted the position of the K2 planet on the starmap.
  Mod Compatibility & Features:
    - Added full compatibility for the `Imersite-Asteroids` mod (added as an optional dependency).
Version: 0.4.1
Date: 2026-06-04

  Features:
    - Added a new startup setting: "Use old Fulgora-based generation". You can now bring back the classic, island-based Fulgora terrain generation (completely cleaned of scrap, ruins, and oil) as an alternative to the violet desert.
    - Alien-biomes-graphics is now an optional dependency instead of a required one! You only need to install it if you want to play with the default Violet Desert terrain.
Version: 0.4.0
Date: 2026-06-03

  Features:
    - PURPLE PURPLE PURPLE!
Version: 0.3.1
Date: 2026-06-02

  Features:
    - Added a new startup setting to restrict the crafting of the Advanced tech card (enabled by default).
Version: 0.3.0
Date: 2026-05-31
  Info:
    - Shared recipes have been discontinued with Age of Production
  Features:
    - The advanced imersite processing recipe has been added
Version: 0.2.0
Date: 2026-05-28
  Features:
    - Added optional compatibility with the "Age of Production" mod.
    - Added new "K2 Planet Air Scrubbing" recipe (purifies the atmosphere to extract rare resources).
    - Added new "K2 Planet Mineral Crushing" recipe (crushes refined minerals from the core miner to extract various ores).
Version: 0.1.3
Date: 2026-05-18
  Features:
    - Added an optional startup setting ("Remove Rare Metals from early (Nauvis) recipes") to remove rare metal requirements from Processing units, Nuclear reactors, and other early recipes. This makes the mod fully compatible with existing saves where Nauvis has already generated.
Version: 0.1.2
Date: 2026-05-18
  Info:
    - Fixed a typo in the previous changelog and description: Rare Metal ores (and other K2 resources) are not extremely abundant, but rather generate in extreme scarcity.
Version: 0.1.1
Date: 2026-05-18
  Features:
    - Added an optional startup setting (enabled by default) that restricts the crafting of Superior (purple) logistics (transport belts, splitters, underground belts, and loaders) exclusively to the K2 planet.
  Bugfixes & Balance:
    - Rare Metal ore has been added back to Nauvis's map generation and can be found on the starter planet again to prevent progression softlock. (It generates in extreme scarcity on the K2 planet).
  Info:
    - A huge thank you to @reviler for finding and reporting the progression bug! Because Processing Units require rare metals, removing the ores entirely made it impossible to build the rocket silo. I am incredibly grateful for the feedback!
Version: 0.1.0
Date: 2026-05-17
  Info:
    - Initial release.