Via a set of unique mechanics, This turret is perfect for:
- protecting your ships while parked
- constructing ships above Fulgora, Vulcanus, etc. without worrying about damage
- building ships that no longer need rear turrets (you're free from the tyranny of sushi ammo loops!)

note how the asteroid continues to gain damage outside the turret AOE.
How it works
When this turret applies a "beam" that beam stays active even if the turret stops targeting. When asteroids cross the thin targeting ring they'll begin to gain these exponential damage stacks. the result of this is that when there are ~some slow moving asteroids (of any size) they are easily dispatched.
this means its great for protecting the sides and backs of ships, but is weak at the front.
Availability
- Unlocked after Fulgora in Space Age
- Restricted to space if Space Age is active
Note that while this mod is catered toward Space Age, it is also available in vanilla after white science.
Feedback
Please don't hesitate to give feedback! In particular regarding balancing.
Other Notes
- the images display a ship's before and after. before: needing many belt-fed turrets. after: needing 1 or 2 of these on the ship's back.
Credits
- Turret graphics: https://mods.factorio.com/mod/Repair_Turret by klonan, (GNU GPLv3)