Personal Nauvis: Interplanetary Warfare
Interplanetary nuclear deterrence for Factorio 2.0 and Space Age. Build physical
launch infrastructure, deploy early-warning systems and defend personal worlds
without revealing strategic identities through the global HUD.
The mod works on its own and integrates with Personal Nauvis to discover
hostile personal worlds, enforce new-world grace periods and protect offline
players.
Main features
- Physical interplanetary missile launches from a dedicated silo.
- Three atomic bombs are required for each strategic missile.
- Research-driven accuracy, from wide-area uncertainty to precision strikes.
- Powered ground antennas and orbital early-warning satellites.
- Interceptor silos with physically loaded, single-use defensive missiles.
- Manual or automatic interception, including protection while players are offline.
- Anonymous server-wide DEFCON indicator and impact countdown.
- Italian and English localisation.
When Krastorio 2 Assets 2.0.5 is present, strategic structures and items use
its high-resolution artwork. The asset pack is optional; no Krastorio gameplay
or recipes are imported. Graphics remain copyright their original authors and
are loaded from the external LGPL-3.0 package.
Public beta server
Try the current beta in multiplayer:
- Server:
play.pn.vortexbrain.com:34197 - Live dashboard: https://pn.vortexbrain.com
The server follows the active beta build. Saves, balance and configuration may
change or be reset during testing.
Playable local test
The included Interplanetary Warfare Demo creates two hostile test worlds
with launch, detection and interception infrastructure.
Choose Single player > Scenarios > Interplanetary Warfare Demo, open the
nearby launch silo and select Blue commander.
Status
Beta. Do not use this build as the only copy of an important save. Reports and
balance feedback are welcome on the project homepage.