Personal Nauvis: Interplanetary Warfare


Interplanetary nuclear deterrence for Personal Nauvis: launch silos, early warning, orbital surveillance, interception and an anonymous global DEFCON level.

Content
2 hours ago
2.0
10
Combat

Changelog

Version: 0.9.2
Date: 2026-08-24
  Compatibility:
    - Cancel external PvE strikes that are still in flight when their Personal Nauvis target goes offline.
Version: 0.9.1
Date: 2026-08-24
  Compatibility:
    - Recognise both Personal Nauvis Classic and the separate Personal Nauvis Squads package.
Version: 0.9.0
Date: 2026-08-24
  Graphics:
    - Add optional Krastorio 2 Assets visuals for the warning radar, defence generator, strategic items and technologies.
    - Keep the original graphics as a fully functional fallback.
Version: 0.8.1
Date: 2026-08-24
  Bugfixes:
    - Fix the bundled demo metadata so Factorio can open the New Game screen.
Version: 0.8.0
Date: 2026-08-24
  Graphics:
    - Use Ballistic Missile's compact silo and launch animation for interceptors when available.
    - Recolour defensive maintenance cells blue so they cannot be confused with nuclear fuel cells.
Version: 0.5.4
Date: 2026-08-22
  Features:
    - Add optional English InformaTron pages for DEFCON, offensive launches, warning networks, interception and the public dashboard.
Version: 0.5.3
Date: 2026-08-22
  Changes:
    - Place the compact DEFCON button inside a raised Factorio-style frame for clearer separation from the world view.
Version: 0.5.2
Date: 2026-08-22
  Bugfixes:
    - Remove empty Space Age cargo pods after strategic rockets reach orbit, preventing unintended return landings.
Version: 0.5.1
Date: 2026-08-22
  Features:
    - Show every player an anonymous countdown to the nearest active interplanetary missile impact beside the DEFCON indicator.
Version: 0.5.0
Date: 2026-08-22
  Features:
    - Add server-selectable manual or automatic interception.
    - Interceptor missiles are now physically loaded into interceptor silos and remain available while players are offline.
  Changes:
    - New games default to a 10-minute interplanetary flight time.
    - Each interplanetary missile now requires three atomic bombs.
Version: 0.4.8
Date: 2026-08-22
  Changes:
    - Make the early-warning antenna visible on the attacker's world in the demo and add a spare antenna to the starting inventory.
Version: 0.4.7
Date: 2026-08-22
  Bugfixes:
    - Keep the opened strategic silo reference for each player so satellite and missile launch buttons use the actual silo entity.
Version: 0.4.6
Date: 2026-08-22
  Bugfixes:
    - Render localised DEFCON descriptions as wrapping labels, fixing the information dialog on Factorio 2.0.
Version: 0.4.5
Date: 2026-08-22
  Bugfixes:
    - Localise DEFCON information text before assigning it to text boxes, preventing a crash when the HUD button is clicked.
Version: 0.4.4
Date: 2026-08-22
  Changes:
    - Launch detection now always requires a physically placed and powered ground antenna.
    - Warning satellites enhance the system but no longer replace the ground antenna.
Version: 0.4.3
Date: 2026-08-22
  Bugfixes:
    - DEFCON status and mod explanation now use multiline read-only text boxes without truncation.
  Changes:
    - Enlarged the DEFCON button and applied Factorio's dark button style.
Version: 0.4.2
Date: 2026-08-22
  Bugfixes:
    - Replaced the invalid read-only text field with a supported text box.
  Changes:
    - DEFCON now follows the real 5-to-1 readiness scale with matching status colours.
    - Replaced the missile icon with a compact text-only DEFCON button.
Version: 0.4.1
Date: 2026-08-22
  Bugfixes:
    - Fixed the DEFCON information window crash caused by a text-box-only style property.
Version: 0.4.0
Date: 2026-08-22
  Features:
    - Replaced the DEFCON text with a compact square toolbar button and numeric badge.
    - Clicking DEFCON now opens a bilingual strategic explanation and server dashboard link.
Version: 0.3.0
Date: 2026-08-22
  Features:
    - Interception now requires an interceptor missile and a completed physical rocket in an interceptor silo.
    - The interception roll happens only after the defensive rocket visibly launches.
Version: 0.2.0
Date: 2026-08-22
  Features:
    - Warning satellites and interplanetary missiles now require a completed physical rocket.
    - Strategic effects activate only after the launch animation and rocket-launched event.
Version: 0.1.3
Date: 2026-08-22
  Bugfixes:
    - Added the base localisation keys used by Factorio for numbered guidance and tracking technologies.
Version: 0.1.2
Date: 2026-08-22
  Changes:
    - Improved DEFCON HUD readability with a compact dark-grey framed background.
Version: 0.1.1
Date: 2026-08-22
  Bugfixes:
    - Prevented the demo scenario from crashing when the mod package is missing or disabled.
Version: 0.1.0
Date: 2026-08-22
  Features:
    - Initial playable prototype.
    - Interplanetary launch, early warning and interception.
    - Anonymous DEFCON HUD and Personal Nauvis protection integration.
Version: 0.6.0
Date: 2026-08-23
  Features:
    - Targets Personal Nauvis teams instead of exposing duplicate member worlds.
    - Adds a planetary defence generator and consumable maintenance cells for automatic offline interception.
  Changes:
    - Keeps the existing force-based save data and missile records compatible with earlier releases.