超空间方案(Hyperspace Ideas)

by nbdfs1

添加一种能够在物品状态下存储物品的容器(类似箱中箱),并且能够无视距离放置或打开。 提供以下几种更好的空间传输方案: 剪切:在不占用背包的前提下,剪切所有选中建筑及其内部物品,并在放置后全部归位(选择器+左键框选,右键放置) 拆除:无需机器人与人工,直接框选拆除并转移物品(选择器+右键框选) 升级:自动消耗背包物品来复生镜像以及标记升级的建筑(选择器+SHIFT+左键框选) Add a container that can store items in item state, and can be placed or opened regardless of distance. And there are solutions for advanced cutting /deconstruct/upgrading.

Content
9 months ago
1.1
283
Storage Blueprints

Changelog

Version: 0.0.7
Date: 18. 02. 2024
  Changes:
    - Add [Hyperstack Ball] and [Hyperstack] items, you can convert placeable items into hypstack form through [Hyperstack Ball] or [Hyper Matrix-Selector]
    - Add new hyperspace function, click middle mouse botton on a [Hyper Container] with logistic requirement could active it
    - Hold [Hyper Container] and click [Hyper Matrix] can get required items if you set & enable personal logistic slots
    - Hold [Hyper Container] and double-click [Hyper Matrix] can fill this container according to filters sets insides
    - [Hyper Matrix] Upgrade action will call this hyperspace function automatically if you need more items
    - New hyperspace function convert hyperstack/normal items automatically when called if one of these form is lacked
    - 添加【堆栈球】和【超载栈】物品,您可以通过【堆栈球】或矩阵选择器按钮将可被放置的物品转换为其超载栈形式
    - 添加新的【超空间供应】功能,用鼠标中键点击有物流需求的【超空间容器】可以激活它
    - 手持【超空间容器】并点击矩阵选择器按钮时,如果你启用并设置了背包物流区,则获得所需物品
    - 手持【超空间容器】,双击矩阵选择器按钮时,可以根据内部筛选器设置,自动填充此容器
    - 【超空间矩阵】升级功能改进:如果背包中缺少所需物品,升级操作将自动调用启用了【超空间供应】的容器中的物品
    - 如果【超空间供应】缺少所需的物品,则自动检测其另一种状态下的库存(超载/正常),并自动转换为所需要的状态
Version: 0.0.6
Date: 14. 12. 2023
  Changes:
    - Fix bugs
Version: 0.0.5
Date: 10. 12. 2023
  Changes:
    - Add [Hyper Matrix], for advanced cut/deconstruct/upgrade
    - Cut: cutting buildings with their internal items without occupying any space, returning all them to destination after placement
    - Deconstruct:no need for robots or manual mining
    - Upgrade:automatically consuming items to revive the ghost and upgrade marked buildings
    - No distance limitation for placing [Hyperspace Container]
    - 增加【超空间矩阵】,能够执行快捷剪切/拆除/升级
    - 剪切:在不占用背包的前提下,剪切所有选中建筑及其内部物品,并在放置后全部归位
    - 拆除:无需机器人与人工,直接框选拆除并转移物品
    - 升级:自动消耗背包物品来复生框选的镜像以及标记升级的建筑
    - 使【超空间容器】能后无视距离放置
Version: 0.0.4
Date: 08. 11. 2023
  Changes:
    - Add startup setting [Container Size], for change the collision box of the container.
    - Add personal setting [Container Collision], for checking the container's landing place, (0: no check, -1: based on player's reach distance, other values: specified check radius, larger means easier to land) If the landing point is occupied, then it cannot be teleported.
    - 增加启动设置【容器体积】,能够改变容器的占地面积
    - 增加个性设置【碰撞检测】,对超空间容器的着陆点进行碰撞检测(0:不检测,-1:根据玩家交互距离,其他值:碰撞检测半径)若被占用则无法进行传送。
Version: 0.0.3
Date: 07. 11. 2023
  Changes:
    - Add EN Locale
    - Adjust Sound Volume
    - 增加英文翻译
    - 调节音量
Version: 0.0.2
Date: 07. 11. 2023
  Changes:
    - The hyperspace container will now leave a 'hyper mirror' in its original position during teleportation to prevent the robotic arm originally pointing towards the container from throwing objects onto the ground.
    - The filtering settings can now be inherited between the entity and item forms.
    - Change the type of hyperspace container to [logistics container], after placement, it will automatically demand items from the logistics network based on the originally set filtered items in the slots.
    - Fixed some bugs.
    - 超空间容器现在会在瞬移时在原来的位置留下一个【超时空镜像】,以防止原本指向容器的机械臂把物品扔在地上。
    - 物品形式下设定的筛选项现在可以继承到实体上,反之亦然。
    - 超空间容器类型更变为物流需求箱,放置后会自动根据原本设定的筛选项来向物流网络需求物品。
    - 修复了一些bug
Version: 0.0.1
Date: 05. 11. 2023
  Changes:
    - Initial version Release.
    - 初始版本发布