HeroTurrets


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
1 year, 2 months ago
1.0 - 1.1
55.1K
Combat

g Stack Overflown

11 months ago

Hello, I am getting this error when my artillery that is maxed rank with hero turrets, the next target the game crashes, and in the txt log says this, stack overflow.

129.028 Script @heroturrets/control.lua:470: control.local_on_start
ERROR: Factorio crashed due to Stack overflow.
Generating symbolized stacktrace, please wait ...
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBA81AD6E4)
00007FFBA81AD6E4 (ntdll): (filename not available): NtDelayExecution
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBA5C9B44E)
00007FFBA5C9B44E (KERNELBASE): (filename not available): SleepEx

Do you need the file?

10 months ago

Same here.

9 months ago

Problem was in another mod. It was caused by traintunnels mod. https://mods.factorio.com/mod/traintunnels

a month ago

Hello! I am getting a similar error, stack overflow but it is not from this other mod, because I am not using it.

After some months I restarted my ultra modded game. Aand after 24 hours of gameplay, the factorio game freeze then crash to desktop, searching with the log, it says heroturret was attempting to do something 50 100 200 1000 things then crash. Stack overflow again.

My game is deathworld with alot of modded turrets and biters. It works fine until a certain point, I dont know, a turret level, or biter appear. The game crash. I do not have this traintunnels mod on my save.

a month ago

After I had deleted heroturrets [and ALOT of my turrets got deleted too] the game stopped freezing and crashing to desktop.

a month ago

I really love your mod, the idea of the tower leveling is super cool

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