HeroTurrets


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
1 year, 2 months ago
1.0 - 1.1
55.1K
Combat

Changelog


Version: 1.1.22
Date: 2023-09-08
  Changes:
    - added recommended dependencies from Howitzer Art Patch PD to improve icons/art (honk)
Version: 1.1.21
Date: 2022-02-23
  Changes:
    - Compatibility for SearchlightAssault mod setting Create in updates to change if turrets are created in final fixes or updates
Version: 1.1.20
Date: 2022-02-23
  Changes:
    - Obelisks-of-light first heroes attempt
Version: 1.1.19
Date: 2022-02-23
  Changes:
    - Obelisks-of-light compatibility tweaks, removed conflict, doesn't have heros but no error
    - edit last changelog entry
Version: 1.1.18
Date: 2022-02-23
  Bug Fixes:
    - same as 1.1.17 but for hr_version
    - added animation math for 4-direction turrets
  Changes:
    - incompatible with Obelisks-of-light for now (Honktown, hard-stop for an error)
Version: 1.1.17
Date: 2022-02-23
  Bug Fixes:
    - incorrect frame calculation for animated turrets (Honktown, thanks SacredAnarchy for reporting)
Version: 1.1.16
  Changes:
    - local update
Version: 1.1.15
  Changes:
    - Test flag turned off
Version: 1.1.14
  Changes:
    - Missing damage effect modifier
Version: 1.1.13
  Bug Fixes:
    - changelog fix
Version: 1.1.12
  Changes:
    - Updated Russian locale
    - updated allow ranked ghost mod description
Version: 1.1.11
  Changes:
    - Removed minimum range reduction as advised used as a safety feature
Version: 1.1.10
  Changes:
    - Update some ammo ranges to meet max dist of ranked turret
Version: 1.1.09
  Bug Fixes:
    - prevent turrets that end with shield-dome from being created
Version: 1.1.08
  Bug Fixes:
    - Test variable was set to true
Version: 1.1.07
  Bug Fixes:
    - Artillery Turret fix
    - Local fix
    - Exclude se meteor stuff
    - Added disable option for kill counter
Version: 1.1.06
  Changes:
    - Russian local thanks to Assisstent(git)
Version: 1.1.05
  Bug Fixes:
    - added can place entiry check and nil check
Version: 1.1.04
  Changes:
    - retention of damage dealt if Kill Counter is Exact
Version: 1.1.03
  Bug Fixes:
    - Exact was not working
Version: 1.1.01
  Changes:
    - 1.1.0 ready
  Not A Bug Fixes:
    - Update to get item from honktown
Version: 0.1.40
  Not A Bug Fixes:
    - good catch by kiwa cache function calling the local function checking it always nil
Version: 0.1.39
  Bug Fixes:
    - added clampint function to turn_after_shooting_cooldown
Version: 0.1.38
  Changes:
    - Added custom ranks
Version: 0.1.37
  Bug Fixes:
    - added addition check can be destroyed and if destroyed for replace.  edge case destroy fails
Version: 0.1.36
  Changes:
    - missed alterations in section
Version: 0.1.35
  Changes:
    - unclear bug did not show up in prior testing
Version: 0.1.34
  Changes:
    - rank by damage glendening
Version: 0.1.33
  Changes:
    - update update_ammo_turret_tech suggestion by honktown
Version: 0.1.32
  Bug Fixes:
    - added condition for surface.can_pace_entity prior to placing
  Changes:
    - added setting to enable or diable artillery turrets
    - added multiplier setting to kill counts per turret type applied after rank kill modifier
    - addes AI lore thanks BanzaiBlitz
Version: 0.1.31
  Bug Fixes:
    - item place results went missing as did minable results
Version: 0.1.30
  Bug Fixes:
    - bad reference to name
Version: 0.1.29
  Changes:
    - compat work for rampant arsenal
Version: 0.1.28
  Changes:
    - Started testing for artillary wagons, not quite possible yet
    - Made more compatible with K2 Turrets
    - update kill counter
Version: 0.1.27
  Changes:
    - When ranking up turrets raise_destroy, raise_built now called
    - Added check to allow mods creating turrets with base layers with more than one frame
Version: 0.1.26
  Bug Fixes:
    - Added nil check for fluidboxes on entity died
Version: 0.1.25
  Changes:
    - Added option to record kill counts with items mined
    - Killed entites leave the base turret not the ranked version, setting available
    - Updated minable to mine correct item depending on kill count setting
    - projectile and fluid ammo buffs now increase per rank, requires tech reset or new game
  Bug Fixes:
    - Added local for modifier descriptions, not for other modded entites as yet
Version: 0.1.24
  Changes:
    - Added artillery
  Bug Fixes:
    - image layer shifting
    - noticed issue with prepair range
Version: 0.1.23
  Bug Fixes:
    - fix expected entity type.
Version: 0.1.22
  Changes:
    - Added startup options to modify rank buff and level up
    - Added generals
    - Added buff to prepair range
  Bug Fixes:
    - laser range 0 dmg issue
Version: 0.1.21
  Changes:
    - Updated to allow fluid turrets
    - Updated fast replace, upgrades
    - Turrest now retain ammo and fluid
    - Tech buffs now applied
Version: 0.1.2
  Bug Fixes:
    - check condition max_heath
    - removed profiler
Version: 0.1.1
  Changes:
    - Initial Release