HeroTurrets


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
1 year, 2 months ago
1.0 - 1.1
55.1K
Combat

b Fluid Turrets Missing Upgrades

1 year, 2 months ago

I noticed that fluid turrets do not benefit from the turret damage upgrades. This is likely because they use the "turret-attack" technology modifier.

Can you please iterate through all technologies and make sure any "turret-attack" modifiers aimed at the base turret are also applied to the upgrades?

1 year, 2 months ago

Update: Looking at logs I see that it's hard-coded to 'refined-flamables' for some reason

   7.135 Script @__heroturrets__/prototypes/scripts/types.lua:129: Updating tech for refined flammables for molten-steel-slinger
   7.135 Script @__heroturrets__/prototypes/scripts/types.lua:142: Missing tech for refined-flammables-1 for molten-steel-slinger
   7.135 Script @__heroturrets__/prototypes/scripts/types.lua:142: Missing tech for refined-flammables-2 for molten-steel-slinger
   7.135 Script @__heroturrets__/prototypes/scripts/types.lua:142: Missing tech for refined-flammables-3 for molten-steel-slinger
   7.135 Script @__heroturrets__/prototypes/scripts/types.lua:142: Missing tech for refined-flammables-4 for molten-steel-slinger
   7.135 Script @__heroturrets__/prototypes/scripts/types.lua:142: Missing tech for refined-flammables-5 for molten-steel-slinger
   7.135 Script @__heroturrets__/prototypes/scripts/types.lua:142: Missing tech for refined-flammables-6 for molten-steel-slinger
   7.135 Script @__heroturrets__/prototypes/scripts/types.lua:142: Missing tech for refined-flammables-7 for molten-steel-slinger

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