Hi, I really like your mod. It's very interesting and I would like to know some more details about exactly what the mod settings change. I am also using "5 Dim's Mod - New Battlefield" turrets. I do not know if the other mod I'm using is interfering with this mod, although I doubt it. I'm also not familiar at all with file-hunting in/with factorio or its mods.
1) Is the maximum buff on turrets always 50% more health, rotation speed, preparing speed, attacking speed, range, and whatever "cooldown" is?
2) How does the buff increment per level with more than 4 levels? (or in other words) How would the buff increment with x amount of ranks? I see that there is a list of buffs on the information page for 4 ranks only. Lets say I use all 12 available ranks as an example. (I name them Rank 1, Rank 2, Rank 3, ..., Rank12)
3) What exactly does the "Rank Modifier" do?
4) What exactly does the "Rank Buff Modifier" do? When this is set to 100 (max), my turrets seem to have infinite attack speed (the attack speed does not show up on the tooltip when I'm hovering over it with my cursor). This causes them to shoot either 1 or multiple enemies, retract, and then immediately 'prepare' again to fire and repeat that process. This behavior seems to disappear when the "Rank Buff Modifier" is set to lower values. I would have to test this more to see if this behavior happens with the modifier is set close to 100.
5) What exactly does the "----- Turret Modifier" settings do?
6) What does the "Fuzzy" option do in the kill counter setting?
Again, this mod is so cool and I would like to know more about it to use it better in my worlds. Great job keeping up with the discussions!