HeroTurrets


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
1 year, 3 months ago
1.0 - 1.1
55.2K
Combat

b Possible Conflict: Food Industry

3 years ago

9296.531 Error MainLoop.cpp:1285: Exception at tick 3385972: The mod HeroTurrets (1.1.11) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event heroturrets::on_entity_died (ID 4)
The mod Food Industry 2 (beta) (1.8.151) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event FoodIndustry::script_raised_built (ID 78)
FoodIndustry/calculate.lua:395: attempt to index field 'created_entity' (a nil value)
stack traceback:
FoodIndustry/calculate.lua:395: in function 'handler'
core/lualib/event_handler.lua:47: in function <core/lualib/event_handler.lua:45>
stack traceback:
[C]: in function 'create_entity'
heroturrets/prototypes/scripts/turrets.lua:65: in function 'local_replace_turret'
heroturrets/prototypes/scripts/turrets.lua:279: in function 'v'
heroturrets/control.lua:381: in function 'local_on_standard_entity_event'
heroturrets/control.lua:413: in function <heroturrets/control.lua:412>

3 years ago

Looks like food industries needs null check

This thread has been locked.