HeroTurrets


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
1 year, 2 months ago
1.0 - 1.1
55.1K
Combat

g Is there a way to make it easier to rank up?

3 years ago

First thing, this is great work.

Is there any way, other than directly editing the config files to make it easier to rank up? 50 kills/10000 damage is kinda low for what I am envisioning. I am looking for more of a ramp up, i.e. first rank is 10, then 25, 50, 125, etc.

Thanks in advance!

3 years ago

There is a flag in test which can be set, Unfortunatly i had been asked the entirely opposite prior. May be tricky to emplement but sure there will be a way. Im in the middle of somthing else but I will look at after

3 years ago

I have had a look at unfortunately the way the rank modifier work's I'm concerned it would effect other peoples existing games.
That being said I do have the build in test mode in the file defines.lua
if you return this with what you want I could have the test mode as an option in startup, or if you can edit your self
heroturrets.defines.turret_initial_one_kills_value = 10
heroturrets.defines.turret_initial_one_damage_value = 10
heroturrets.defines.turret_initial_two_kills_value = 50
heroturrets.defines.turret_initial_two_damage_value = 20
heroturrets.defines.turret_initial_three_kills_value = 100
heroturrets.defines.turret_initial_three_damage_value = 30
heroturrets.defines.turret_initial_four_kills_value = 250
heroturrets.defines.turret_initial_four_damage_value = 40

This thread has been locked.