HeroTurrets


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
1 year, 3 months ago
1.0 - 1.1
55.2K
Combat

b Incompatible with vehicle turrets?

4 years ago

Ran into an error that I THINK happened when HeroTurrets tried to upgrade a turret from https://mods.factorio.com/mods/Astrinaar/Vehicle-turrets

'Error MainLoop.cpp:1207: Exception at tick 3148743: The mod HeroTurrets (0.1.29) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event heroturrets::on_entity_died (ID 4)
heroturrets/prototypes/scripts/turrets.lua:61: attempt to index local 'new_entity' (a nil value)
stack traceback:
heroturrets/prototypes/scripts/turrets.lua:61: in function 'local_replace_turret'
heroturrets/prototypes/scripts/turrets.lua:167: in function 'v'
heroturrets/control.lua:381: in function 'local_on_standard_entity_event'
heroturrets/control.lua:413: in function <heroturrets/control.lua:412>'

4 years ago
(updated 4 years ago)

Thanks will add check tomorrow usually it should fail and continue well before allowing this recent updates may have let it slip through

4 years ago

tricky, it will not work, I have had to disable these types of turret I may be able to put in later

4 years ago

Thank you for the fast turn around on these <3 Please keep up the good work.

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