HeroTurrets


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
8 months ago
1.0 - 1.1
47.7K
Combat

b Incompatible with Combat RoboPorts

3 years ago
(updated 3 years ago)

Game errors out on load when trying to load with (lots of mods) Combat RoboPorts https://mods.factorio.com/mod/combat-roboports

Error ModManager.cpp:1514: Error while loading entity prototype "hero-turret-1-for-combat-roboport" (ammo-turret): Different frame counts (expected 32, but has 1) in animation layers of __heroturrets__/graphics/entity/turret/hero-1-base.png in property tree at ROOT.ammo-turret.hero-turret-1-for-combat-roboport.base_picture.layers[3]

3 years ago
(updated 3 years ago)

(delete this message. Accidently hit reply rather than edit)

3 years ago

working on now

3 years ago

will have a fix soon trying to work out a few other bugs

3 years ago

Is compatible, however the combat port itself dose not record kill by the combat bots so the ranking cannot happen.

3 years ago

As long as it is working. I don't mind certain edge cases like this not getting hero-ed. Thank you for your work.

This thread has been locked.