HeroTurrets


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
1 year, 3 months ago
1.0 - 1.1
55.2K
Combat

b Non-recoverable Error

4 years ago

Just had this pop up during a new game

584.028 Script @omnilib/control.lua:304: Omnidate completed. Elapsed: 114.612700ms
584.270 Script @heroturrets/control.lua:469: control.local_on_start
596.487 Error MainLoop.cpp:1207: Exception at tick 639: The mod HeroTurrets (0.1.22) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event heroturrets::on_entity_died (ID 4)
Expected turret, artillery turret, or artillery wagon.
stack traceback:
heroturrets/prototypes/scripts/turrets.lua:81: in function 'v'
heroturrets/control.lua:381: in function 'local_on_standard_entity_event'
heroturrets/control.lua:413: in function <heroturrets/control.lua:412>
stack traceback:
[C]: in function 'index'
__heroturrets
/prototypes/scripts/turrets.lua:81: in function 'v'
heroturrets/control.lua:381: in function 'local_on_standard_entity_event'
heroturrets/control.lua:413: in function <heroturrets/control.lua:412>

4 years ago

might need mod list for this one that particular line is the checker for these things

4 years ago

just replicated can fix

4 years ago

whoops, should be fixed. Testing types before testing value. was expecting nil but getting error.

4 years ago

Nice, I was in the process of writing up my modlist for another error but it'll take a while to finish

4 years ago

Tested, working fine now

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