Heavy Trucks: Autopilot


Autopilot for the trucks of Heavy Trucks (Vanilla+): they drive themselves between truck stops following a schedule, like trains.

Content
14 days ago
2.0 - 2.1
2.15K
Transportation Logistics Circuit network

i Circuit Connection for truck stops

a month ago
(updated a month ago)

Would it be possible to add circuit connection to the truck stop to set priority and truck limit?
Also get a signal when a truck is in the truck stop, so one can start the inserters only when a truck is actually stopped.

a month ago

Good idea, it's doable: a wire connection point on the truck stop, like the train stop's, to set its truck limit and priority from signals, and an output signal while a truck is parked and locked in the stop (so inserters only work when a truck is actually there). I'll add it in an upcoming Autopilot update.

a month ago

Hi, can you also add on output for the contents of the trucks fuel slots?

a month ago

Done! In the truck stop's circuit connection, "Read truck contents" now has an "Include fuel" option under it (like assembling machines have): it also sends what's in the stopped truck's fuel slots. It'll be in the next Autopilot update.

a month ago

Regarding the Circuit connection i miss in Truck stops is the Circuit signal listening and based on the signal trigger coresponing Interrupt.

I have this with my Trains setups and it work fine. Something like LTN done manually.

As for an example.
- I have Depo stations where the Trains have "nothing to do" just listen to the circuit demands.
- When circuit signal raises a train go to station A or B and unload it at station C. and go back to Depo.
- I also use Memory cards, so the trains knows what to load and where.

So far i have not found a way how to trigger Interrupt on Truck stops. We can set "has full cargo" at station A and "Empty cargo" at station B. Which is essentialy One truck per one truck stop.

a month ago

Thanks for the detailed explanation! You're right, truck interrupts can't read circuit signals yet: they have most of the train conditions, but not the circuit condition. I'm adding it (in waits and interrupts, like trains), so you'll be able to set up a depot that sends trucks out when a signal comes in. I'll also look into the "send to train" style signals for the memory-card part.

a month ago

"send to train" is not that needed. As i can handle that with memory card. Unload it at Loading station. Get the stuff, get the card back and leave.

Oh and I forgot to mention one small thing about the interrupts. And that is the ability to trigger the interrupts manualy. ( to test the route.)

a month ago

Good to know, then I'll leave "send to train" out for now. Manually triggering an interrupt to test a route is a great idea, I'm adding it.

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