Mods introducing new content into the game.
Version: 0.1.7
Date: 2026-05-15
Changes:
- Removed the wooden-platform entity placement limiter.
- Removed the private collision blocker layer from wooden-platform.
- Normal buildings are no longer made unplaceable by collision mask mutation.
Version: 0.1.3
Date: 10. 05. 2026
Changes:
- Ported the wooden platform placement condition behavior from GZ-Tweaks 0.1.14.
- Changed place_as_tile.condition to ground_tile-only.
- Kept lava/deep-water/void filtering in generated tile_condition during data-final-fixes.
- This fixes the standalone platform acting unplaceable on valid land/fluid tiles due to over-specific water/lava collision layers.
Version: 0.1.2
Date: 10. 05. 2026
Changes:
- Renamed internal item and tile prototype target to canonical wooden-platform.
- Moved item/tile/recipe creation and override into data-final-fixes.lua.
- If another mod already defines wooden-platform, this mod now mutates that existing prototype instead of creating gz-wooden-platform.
- Added optional load-order hints for Talandar/talandar if present.
Version: 0.1.1
Date: 10. 05. 2026
Changes:
- Added standalone startup setting to enable/disable wooden platforms.
- Added standalone startup setting to enable/disable lava placement.
- Added standalone startup setting to enable/disable deep-water placement.
- Added standalone startup setting to enable/disable restricted entity placement.
- Matched the latest GZ-Tweaks wooden platform behavior.
Version: 0.1.0
Date: 10. 05. 2026
Changes:
- Initial standalone wooden platform boilerplate.