Mid/late-game teleportation beacons gated directly after Electromagnetic Science when Space Age is present. Beacon buffer upgrades are gated directly after Quantum Processor.
Mods introducing new content into the game.
Version: 2.0.13
Date: 2026-05-08
Changes:
- Replaced Teleportation Beacon recipe with late-game material ingredients: tungsten plate, refined concrete, holmium plate, supercapacitors, copper wire/cable, and raw fish.
- Kept beacon technology gated after electromagnetic-science-pack without adding electromagnetic science packs to the beacon research cost.
- Retained Quantum Processor gate for beacon buffer upgrades.
Version: 2.0.12
Date: 2026-05-08
Changes:
- Reworked Space Age tech routing using data.raw-confirmed internal names.
- Teleporter Beacons now gate directly after electromagnetic-science-pack.
- Teleporter Beacon Buffer Size now gates directly after quantum-processor.
- Removes any stray teleportation-beacon recipe unlocks from non-GZ techs before applying the canonical unlock.
Version: 2.0.11
Date: 2026-05-08
Changes:
- Finalized teleport beacon technology routing in data-final-fixes so the gate sees the full Space Age tech graph.
- Gates Teleportation after the Fulgora/electromagnetic branch when available.
- Gates Teleporter Beacon Buffer Size upgrades after Quantum Processing / Quantum Processor when available.
Version: 2.0.10
Date: 2026-05-08
Bugfixes:
- Removed generated recycling recipes and any recipe references for legacy side-module prototypes before scrubbing the legacy items/equipment.
- Fixes Factorio assignID failure from teleportation-equipment-recycling after the personal teleporter cleanup.
Version: 2.0.8
Date: 2026-05-08
Changes:
- Cleaned GZ branch to beacon-only teleportation.
- Removed legacy side-module prototypes, runtime code, settings, locale entries, and unused assets.
- Registered clean capability set with Gizmod.
Version: 2.0.7
Date: 2026-05-08
Changes:
- Added Gizmod registration.