GZ Hazmat deprecated

by gz-mods

Gas masks, hazmat equipment, and disposable respirators for poison protection. Resistance sources do not stack; only the strongest active source applies.

Internal
a month ago
2.0
65
Combat Armor

Changelog

Version: 0.1.4
Date: 2026-09-19
  Compatibility:
    - Added a read-only remote API exposing the current effective poison/toxic resistance.
    - Allows GZ-Chitin Toxic Body Mesh layers to respect Hazmat's non-stacking protection and cap combined protection at 100%.
Version: 0.1.3
Date: 2026-09-19
  Changes:
    - Added the Hazmat Equipment technology.
    - Hazmat Equipment requires Military 3 and mirrors Military 3's full research unit cost.
    - Gas Mask, Respirator, and Hazmat Suit recipes are now unlocked by Hazmat Equipment instead of vanilla Plastics/Chemical Science Pack technologies.
Version: 0.1.2
Date: 2026-09-18
  Bugfixes:
    - Fixed Toxic Biters poison clouds bypassing GZ Hazmat protection when Toxic Biters uses its custom `toxic` damage type.
    - Stacked/overlapping poison clouds now have each poison/toxic damage application reduced by the strongest active protection source.
Version: 0.1.1
Date: 2026-09-18
  Features:
    - Added GIZMOD Bonuses GUI integration for the player's current effective poison protection.
    - Bonus card shows the strongest active non-stacking source and current poison resistance percentage.
Version: 0.1.0
Date: 2026-09-18
  Features:
    - Added 2x2 Gas Mask modular equipment.
    - Gas Mask grants 17.5% poison resistance per quality tier, capped at 100%.
    - Added 2x4 Hazmat Suit modular equipment with 100% poison resistance.
    - Hazmat Suit caps movement speed at 150% of base character speed.
    - Added consumable Respirator with 80% poison resistance for 2 minutes.
    - Poison protection is non-stacking; only the strongest active source applies.
    - Uses the standard Factorio "poison" damage type.
    - Added optional dependencies on gizmod and Toxic_biters.