Shared chemical material and reaction prototypes for the GZ ecosystem. Defines saltpeter, sulfate waste, nitric acid, and the base nitric-acid production recipe while leaving campaign placement and downstream macerates to their owning mods.
Mods introducing new content into the game.
Version: 0.1.8
Date: 2026-09-20
Changes:
- Explosives technology now requires Electrolysis, explicitly locking the vanilla explosives branch behind GZ electrochemistry.
- The existing Explosives unlock effects remain unchanged; only the research prerequisite is added.
Version: 0.1.7
Date: 2026-09-20
Features:
- Water Electrolysis now produces 100 Hydrogen Gas + 50 Oxygen Gas from 100 Water.
- Added Oxygen Gas as the useful coproduct of electrolysis.
- Added Advanced Glassmaking when the shared GZ sand/glass chain is present.
- Advanced Glassmaking runs in the Foundry: 20 Sand + 10 Oxygen -> 10 Glass in 4 seconds.
- A standard Space Age Foundry (crafting speed 4) therefore produces a nominal 10 Glass per second before productivity bonuses.
- Advanced Glassmaking is unlocked by Electrolysis alongside the rest of the hydrogen/oxygen branch.
Version: 0.1.6
Date: 2026-09-20
Features:
- Added Electrolysis technology after Electric Energy Distribution 2 for 200 Automation, Logistic, and Chemical science packs.
- Electrolysis now gates water electrolysis, Iron Catalyst, Hydrogen Fuel Cells, Hydrogen Rocket Fuel, and the Hydrogen Reactor.
- Added an alternate Rocket Fuel recipe using 10 Solid Fuel + 100 Hydrogen Gas.
- Moved reusable ownership of the compact 2x2 Hydrogen Reactor prototype into GZ-Chemistry.
- Copies the compact Terra Hydrogen Reactor artwork directly into GZ-Chemistry so the reactor is self-contained and reusable without Terra.
- Added a craftable Hydrogen Reactor recipe: 20 Steel Plate + 20 Advanced Circuits + 20 Copper Plate + 5 Iron Catalysts.
Graphics:
- Uses the approved bottle graphic for Hydrogen Gas.
- Added the transparent electrolysis reactor artwork as the Electrolysis technology icon.
Version: 0.1.5
Date: 2026-09-20
Features:
- Added Hydrogen Gas with the generated bottle icon and a Chemical Plant water-electrolysis recipe.
- Added Iron Catalyst: 2 Iron Plate + 1 Carbon Fiber + 10 Ammonia.
- Added Empty Hydrogen Fuel Cell and a hydrogen filling recipe producing the existing shared Hydrogen Fuel Cell item.
- Empty fuel-cell construction uses 1 GZ Chitin Membrane when available; otherwise it falls back to 2 Carbon Fiber.
- Hydrogen Fuel Cells are single-use and never return an empty cell after burning.
Compatibility:
- Reuses GZ-Terra's existing `hydrogen-fuel` / `gz-hydrogen-fuel-cell` prototype contract so the new chemistry chain feeds the existing hydrogen reactor integration.
Version: 0.1.4
Date: 2026-09-20
Changes:
- Explosives recipes now require 10 Nitric Acid per craft.
- The nitric-acid requirement is applied in final fixes so downstream explosive weapons inherit the chemistry cost through Explosives.
Version: 0.1.3
Date: 2026-09-20
Changes:
- Ammunition recipes now require 1 Saltpeter.
- Grenade recipes now require 2 Saltpeter.
- Recipe patching runs in final fixes so compatible ammunition/grenades from other mods are included automatically.
Version: 0.1.2
Date: 2026-09-19
Features:
- Added a resource autoplace control for saltpeter with frequency, size, and richness support.
- Saltpeter geography remains unassigned so terrain/campaign mods can own placement.
Version: 0.1.1
Date: 2026-09-18
Features:
- Added the base Nitric Acid chemistry recipe.
- 5 Saltpeter + 20 Sulfuric Acid -> 20 Nitric Acid + 5 Sulfate Waste in 4 seconds.
Notes:
- Sulfate Waste remains a solid chemistry byproduct for later fertilizer/mineral reclamation.
- Chitin-specific macerates remain owned by GZ-Chitin.
Version: 0.1.0
Date: 2026-09-18
Features:
- Initial shared chemistry prototype layer.
- Added Saltpeter item and resource prototype.
- Added Sulfate Waste item.
- Added Nitric Acid fluid.
Notes:
- Saltpeter has no built-in autoplace; terrain/campaign mods own placement.
- Downstream macerates are intentionally not owned by GZ-Chemistry.