Grand Unified Factorio Theory


Unified equipment grids, smarter ore spawning, better integration of mods, and much more. Make rare ores actually rare. Make belt tiers beyond 2 meaningful. Put equipment from any (supported) mod into any (supported) armor or vehicle, or even just allow player equipment in vehicles. Remove barrel logistics entirely. Plus many more things I can't fit in this summary. And every gameplay-altering effect can be toggled in settings.

1 year, 11 months ago
1.1
811

i Unification + adding another mod to this list

2 years ago
(updated 2 years ago)

hey playing with Bob's angels 248k and was wondering if u would be able to unify titanium, gold & lithium towards bob's & angels version?
showing some images about what is not unified:
https://cdn.discordapp.com/attachments/697564089907675219/1033700930471858226/unknown.png
https://cdn.discordapp.com/attachments/697564089907675219/1033701230586904666/unknown.png
https://cdn.discordapp.com/attachments/697564089907675219/1033701901755228252/unknown.png
https://cdn.discordapp.com/attachments/697564089907675219/1033701939629801572/unknown.png
no image for lithium

then i wonder if u would be able to include this mod on the list of unified mods under this mod?
https://mods.factorio.com/mod/Darkstar_utilities_fixed/changelog the fixed mod prefer this one not original.
https://mods.factorio.com/mod/Darkstar_utilities/changelog the original

1 year, 11 months ago

until original returns functional fixed.

1 year, 11 months ago
(updated 1 year, 11 months ago)
1 year, 11 months ago
(updated 1 year, 11 months ago)

Even ingots could have given an Unified thing in angels sorry if it adds a lot of work. It is kinda what your mod is suppose to do. Gold, Lead, Titanium. is the ingots. and it would be great to not have the need of maintaining the same ingot from 2 mods.

https://cdn.discordapp.com/attachments/697564089907675219/1062267990210527262/image.png
https://cdn.discordapp.com/attachments/697564089907675219/1062268587043192902/image.png

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