Grand Unified Factorio Theory


Unified equipment grids, smarter ore spawning, better integration of mods, and much more. Make rare ores actually rare. Make belt tiers beyond 2 meaningful. Put equipment from any (supported) mod into any (supported) armor or vehicle, or even just allow player equipment in vehicles. Remove barrel logistics entirely. Plus many more things I can't fit in this summary. And every gameplay-altering effect can be toggled in settings.

3 years ago
1.1
820
Direction:
This mod 32 From other mods 12
Dependency types:
Default 32 Required 1 Optional 31
Sort by:
Default Type Name Version Downloads
Dependency 4.50M
base >= 1.1.0 -
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248k >= 0.9.0 52.7K
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aai-programmable-vehicles >= 0.7.9 198K
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angelsbioprocessing >= 0.7.17 191K
angelsindustries >= 0.4.11 104K
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angelspetrochem >= 0.9.17 214K
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angelsrefining >= 0.11.19 218K
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angelssmelting >= 0.6.14 209K
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Bio_Industries >= 1.1.3 55.1K
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bobelectronics >= 1.1.2 272K
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bobequipment >= 1.1.2 258K
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boblogistics >= 1.1.2 331K
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bobmining >= 1.1.1 292K
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bobmodules >= 1.1.2 264K
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bobores >= 1.1.0 290K
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bobplates >= 1.1.2 286K
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bobvehicleequipment >= 1.1.2 210K
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cargo-ships >= 0.1.18 275K
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Clowns-Extended-Minerals >= 1.1.20 18.9K
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Clowns-Processing >= 1.3.14 23.0K
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omnimatter >= 4.1.7 15.9K
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pyalienlife 97.3K
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pycoalprocessing 109K
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pyfusionenergy 104K
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pyhightech 97.2K
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pypetroleumhandling 99.4K
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pyrawores 99.9K
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SchallAlienLoot >= 1.1.0 27.7K
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Yuoki >= 1.1.02 35.5K
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yi_engines >= 1.1.00 24.8K
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yi_railway >= 1.1.28 21.4K
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Yi_Tech_Tree >= 1.1.0 8.47K
Last dependency data update: 23 hours ago (for v1.0.16)