Grand Unified Factorio Theory


Unified equipment grids, smarter ore spawning, better integration of mods, and much more. Make rare ores actually rare. Make belt tiers beyond 2 meaningful. Put equipment from any (supported) mod into any (supported) armor or vehicle, or even just allow player equipment in vehicles. Remove barrel logistics entirely. Plus many more things I can't fit in this summary. And every gameplay-altering effect can be toggled in settings.

3 years ago
1.1
819
Direction:
This mod 32 From other mods 12
Dependency types:
Default 32 Required 1 Optional 31
Sort by:
Default Type Name Version Downloads
Dependency 4.33M
base >= 1.1.0 -
?
248k >= 0.9.0 52.7K
?
aai-programmable-vehicles >= 0.7.9 192K
?
angelsbioprocessing >= 0.7.17 186K
angelsindustries >= 0.4.11 104K
?
angelspetrochem >= 0.9.17 208K
?
angelsrefining >= 0.11.19 212K
?
angelssmelting >= 0.6.14 203K
?
Bio_Industries >= 1.1.3 55.0K
?
bobelectronics >= 1.1.2 265K
?
bobequipment >= 1.1.2 250K
?
boblogistics >= 1.1.2 319K
?
bobmining >= 1.1.1 283K
?
bobmodules >= 1.1.2 256K
?
bobores >= 1.1.0 281K
?
bobplates >= 1.1.2 278K
?
bobvehicleequipment >= 1.1.2 203K
?
cargo-ships >= 0.1.18 260K
?
Clowns-Extended-Minerals >= 1.1.20 18.6K
?
Clowns-Processing >= 1.3.14 22.5K
?
omnimatter >= 4.1.7 15.3K
?
pyalienlife 87.4K
?
pycoalprocessing 99.2K
?
pyfusionenergy 94.0K
?
pyhightech 87.5K
?
pypetroleumhandling 89.6K
?
pyrawores 90.1K
?
SchallAlienLoot >= 1.1.0 26.8K
?
Yuoki >= 1.1.02 34.2K
?
yi_engines >= 1.1.00 24.2K
?
yi_railway >= 1.1.28 20.4K
?
Yi_Tech_Tree >= 1.1.0 8.46K
Last dependency data update: 23 hours ago (for v1.0.16)