Darkstar Utilities fixed


Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With 604 currently added features!

Overhaul
1 year, 5 months ago
1.1
1.74K

Changelog

Version: 0.19.13
Date: 13.07.2023
  Changes:
    - Re-namend "lithium-ore" --> "dark-lithium-ore". Make sure to count or have some knowlage on how much ore u have spanw it in.
  Additions:
    - Added icons to the resorce generation screen.
    - Added 2 recipes in case of mods loaded as in-case of 248k Being loaded the Lithium ore don't spawn anymore.
  Fixes:
    - Icon Texture for Lithium, Gold & lead ore used base iron.
    - Migration on version 0.19.13-1 fixed in 0.19.13-2.
  Known-issues:
    - The Changelog it broken in game.
  Uploaded-by:
    - SGZ-Creations.
Version: 0.19.12
Date: 30.04.2022
  Additions:
    - Add homepage and contact to Chaneglog.
  Fixes:
    - Move deep uranium processing recipe to correct technology.
    - Reworked Changelog.
    - A couple icon sizes were fixed so they are no longer cut off
    - Various naming fixes were fixed.
  Changes:
    - Dependency is now base >=1.1.
  Removed:
    - Removal of Terra Coil and associated technology since it has been kinda been removed in 0.16.5.
Version: 0.19.11
Date: 30.04.2022
  Additions:
    - Add compatibility with Bobs technology lab mk2
    - Technology to craft Terra Tech Power Armor MK2
    - 5Dim-new-automation added compatibility
  Fixes:
    - Fixed an incompatibility with Custom Power Armor Fix by renaming the power armors | error is to be expected and does not cause any harm
    - Fixed inconsistencies with mk/Mk/MK naming style
Version: 0.19.10
Date: 24.04.2022
  Additions:
    - Add Coal mining probe
  Fixes:
    - Code reformat
    - Solve versioning
    - Typo in Readme file
  Changes:
    - Internal buffer of mining probes is now 500 instead of 500
Version: 0.19.8
Date: 30.01.2022
  Fixes:
    - Fixed various typos
Version: 0.19.7
Date: 30.01.2022
  Fixes:
    - Properly package the mod for release
Version: 0.19.6
Date: xx.xx.xxxx
  Fixes:
    - An issue that prevented the game from showing the mod in the mod menu has hopefully been fixed in this update.
Version: 0.19.5
Date: xx.xx.xxxx
  Fixed:
    - Attempted to fix an issue, I failed
Version: 0.19.4
Date: xx.xx.xxxx
  Changes:
    - Items not fully implemented have a warning in the description.
Version: 0.19.3
Date: xx.xx.xxxx
  Important:
    - The game will give a warning about a removed recipe, this is intended and should not be confused for an issue.
    - From here on, all items added by Darkstar Utilities which are Productivity Module compatible will be denoted with a |P| in the description
  Additions:
    - Star Core Matter and HS Star Core Matter can be formed into Lithium Ore
    - Uranium Processing Recipe
    - Efficiency Beacon
  Fixes:
    - Copper Mining Probe MK2 now gives Dense Ore
    - Laser Drills now deposit mined ore on the side of the belt the Drill is placed on, rather than the opposing side
    - Objects now have correct amounts of health
  Changes:
    - Star Core Matter and HS Star Core Matter have both been largely buffed
    - Both Uranium probes now give Dense Uranium Ore
    - Uranium Probes now pollute for 75 instead of 1075
    - Empty Regulator now allows for Productivity Modules
    - Module Component now allows for Productivity Modules
    - Solar Wafer now allows for Productivity Modules
    - Advanced Photovoltaic Cells now allows for Productivity Modules
    - Filter Tray and Sand Filter Tray now allows for Productivity Modules
    - Flywheel now allows for Productivity Modules
    - Antimony, Selenium, Tellurium, Silver, Platinum, Ciusitral, Lithusarium, Rhusanthium and Lithium Steel Composite Plates now allow for Productivity Modules
    - Power Boost Beacon now gives 2.5x effectivity
    - Lowered Ultra Beacon power usage from 75MW to 50MW
    - Boosted Ultra Beacon effectivity to 50% from 45%
    - Power Boost Beacon range increased from 1 to 2, mostly helps visualize what it can touch
    - Any-Cast Beacon now gives 50% up from 25% effectivity
    - Any-Cast Beacon supply range increased to 8 from 5
    - Buffed Efficiency Modules by 0.2
  Extra Information:
    - Star Matter yields were changed in a hope to balance them more against Probs and Quarries
    - Uranium Probes have been changed for a multitude of reasons. Them now giving "Dense ore" alligns it with the other level 2 Probes. Additionally it allowed me to require sulfuric acid for the processing of Dense Uranium to make the process more similar to vanilla.
Version: 0.19.2
Date: xx.xx.xxxx
  Additions:
    - RTG, RTG-MK2 and RTG-MK3
  Fixes:
    - Roboports should now use the correct amount of energy
    - Biodome is no longer highly confusing/annoying
    - Hitbox of S-REG Units got fixed
    - Hitbox of Furnace Warehouse got fixed
    - Hitbox of Ore Extractor got fixed
    - Hitbox of ANCT Generators got fixed
  Changes:
    - Geothermal Generator MK3 no longer requires energy liquid to unlock or craft
    - S-REG Units have all been massively buffed
    - ANCT Generators have been buffed
    - Increased time taken for Dense Ore to be produced from Probes to 3 from 1
    - Furnace Warehouse now consume 4MW instead of 45MW
    - Laser Forges look slightly different to help differentiate them from default game furnaces
    - Massive Graphical upgrade to Eden Biodome
    - Restructured the technology tree a little so that generator objects require the third level of previous types to unlock, now having a more even and logical "Ladder" of progression
  Extra Information:
    - If I missed an object with this issue, please notify me on either Twitter, Discord, or the Mod Page
    - I changed the Geothermal Generator MK3's recipe to make room for an intermittent level Generator between Geothermal and S-REG
    - I absolutely plan on updating the Laser Forge textures later, but before then and now I've decided to lazily update the visuals
Version: 0.19.1
Date: xx.xx.xxxx
  Additions:
    - Filter Tray
    - Sand Filter Tray
  Fixes:
    - Filters no longer infinitely produce Empty Filters when used
    - Vacuum Chamber can now utilize Speed and Efficiency Modules
    - Actually Fixed S-REG Technology names
  Changes:
    - Specialty Alloy recipe costs massively reduced
    - Reduced Smelting time for Selenium, Tellurium, Antimony, Silver and Platinum by 75%
    - Reduced Geothermal Generator MK3 Recipe to only require 1 Energy Liquid
    - Empty Regulator Recipe Tweaked
    - All Filter Charge Recipes
    - Any-Cast Beacon energy cost reduced again from 10MW to 5MW
    - Vacuum Chamber Module slots reduced to 2 from 4
    - Removed Iron Plate from Energy Liquid recipes
  Extra Information:
    - The reason I decided to change filter recipes (again) is due to the limits of belts. Now, each component in the production chain for Filters only takes up 2 items instead of 3. This in theory should allow you to double production rate. This change also lowered the aggressive requirements to be a decent bit more tame. This does mean Filter Arrays will need updating to work again.
    - The new Filter Items are the first to have 64x Textures, in the future I plan on updating more of the mod's textures to be higher resolution.
Version: 0.19.0
Date: xx.xx.xxxx
  Additions:
    - Added Alternate sand recipe using the Extraction Machine
    - Added Slower Module. Designed for use in Filtration Machines
    - Added alternate Diamond recipe using the Extraction Machine. Faster but requires a large amount of stone
  Fixes:
    - Filters no longer infinitely produce Empty Filters when used
    - Vacuum Chamber can now utilize Speed and Efficiency Modules
    - Actually Fixed S-REG Technology names
  Changes:
    - All Filter Charge recipes now only cost 1 Empty Filter
    - Any-Cast Beacon power usage reduced to 10MW from 25MW
    - Lowered resource cost for all filtration machines
    - Laser Cores now produce 3 each craft cycle instead of 1
    - Sand recipe now gives 10 sand for 5 stone. Down from 20 and 10
    - Effectivity modules renamed to match base game naming
    - Filter Charge discriptions changed to display their duration
    - Filtration Machine Technology discription now gives tips for usage
    - Filtration Machine Research has updated Icons
    - Tweaked Solar Flare Lamp Recipe
    - Mini-Lamps now give 4 per Craft Cycle
    - Mini-Lamp brightness and radius increased
    - Decreased Warhouse Steel Plate requirement to 60 from 120
    - Long Underground Belt recipes reduced from 8 ro 6
  Extra Information:
    - The reason I decided to change filter recipes (again) is due to the limits of belts. Now, each component in the production chain for Filters only takes up 2 items instead of 3. This in theory should allow you to double production rate. This change also lowered the aggressive requirements to be a decent bit more tame. This does mean Filter Arrays will need updating to work again.
    - The new Filter Items are the first to have 64x Textures, in the future I plan on updating more of the mod's textures to be higher resolution.
Version: 0.18.9
Date: xx.xx.xxxx
  Additions:
    - Technology and recipes for filtering dirt for metallic resources
  Fixes:
    - S-REG Technology names were incorrectly labeled
    - ANCT Generators now require all three S-REG technologies to unlock
    - Vacuum Chamber Research now gives the "Leaded Glass" recipe
Version: 0.18.8
Date: xx.xx.xxxx
  Fixes:
    - Planck Ripper component parts can now be crafted in hand
    - Vacuum Chamber component parts can now be crafted in hand
    - Dense Ore can be cracked into usable ore
    - Tweaked a name to allow more compatibility with Bob's mods
    - Fixed some hitboxing issues with the Extraction Machine
    - Fixed an issue wherein old files somehow got re-added increasing the file size greatly
Version: 0.18.7
Date: xx.xx.xxxx
  Additions:
    - Flywheel
    - Dark Matter S-REG Unit (To fit between Geothermal and ANCT generators)
    - Dark Matter S-REG Unit MK2
    - Dark Matter S-REG Unit MK3
    - Planck Ripper
    - Vacuum Chamber
    - Lithium Ore
    - Extraction Machine
    - Fuel Container
    - Large Fuel Container
    - Fuel Register
    - Large Fuel Register
    - Xenon Container
    - Xenon Thruster Container
    - Xenon Thruster Register
    - Xenon Thruster
    - Flywheel
    - Dark Matter S-REG Unit
    - Dark Matter S-REG Unit MK2
    - Dark Matter S-REG Unit MK3
    - Field Stabilizer
    - Ohm Lock
    - Almer Transponder
    - Electro Magnet
    - Empty Regulator
    - Shortened Planck Space
    - Lengthened Planck Space
    - Ripped Planck Space
    - Looped Planck Space
    - Rhusanthium Plate
    - Lithusarium Plate
    - Cuisitral Plate
    - Lithium Steel Composite
    - Vacuum Chamber
    - Lithium Plate
    - Lithium Ore
    - Platinum
    - Platinum Plate
    - Antimony
    - Antimony Plate
    - Silver
    - Silver Plate
    - Tellurium
    - Tellurium Plate
    - Selenium
    - Selenium Plate
    - Anode Mud
    - Extraction Machine
    - Receiver for each planet
    - Connection Card for each planet
    - Research Module for each planet
    - Planetary Data for each planet
    - Server for each planet
    - Space Stations. Linari, 1st Planet Technology
    - Space Stations. Vesili, 2nd Planet Technology
    - Space Stations. Messii, 3rd Planet Technology
    - Space Stations. Gindralyr, 4th Planet Technology
    - Space Stations. Sonelia, 5th Planet Technology
    - Space Stations. Yosleon, 6th Planet Technology
    - Space Stations. Lurith, 7th Planet Technology
    - Space Stations. Ita, 8th Planet Technology
    - Space Stations. Lyheia, 9th Planet Technology
    - Moon Base. Moon Technology
    - Flywheel Energy Storage Technology
    - Planck Manipulation Technology
    - Vacuum Chamber Technology
    - Ore Extractor Technology
  Changes:
    - Around 80% to 90% of current recipes
    - Tons of small Balancing
    - A decent amount of models and textures
    - Entire progression tree
    - And the mod should be nearly fully colorblind friendly
  Extra Information:
    - Some important notes before I do my best at labeling everything. This update in it's current state is not a final product by any means, it's intended to let people play the mod in 1.0 even though, strictly speaking, it isn't finished. Things 'should' work as intended lest I missed something, but textures and such might be a bit wonky. I plan on eventually replacing the rest of the textures that need to be, for example the 4 ships have horrible model work and need to be changed.
    - With that out of the way, this is a complete overhaul of the entire mod's progression and function from the start to the end of the game. A system for space station construction is in the works, but currently serves little purpose and needs more features added to become viable, let alone entertaining.  I've lowered the amount of weapons in the game, this is not a permanent change but rather a way to transition into more interesting weapons once I fully implement required features for them. One last thing, Space Station additions will be mentioned in a space of their own for simplicity.
Version: 0.18.6
Date: xx.xx.xxxx
  Fixes:
    - Laser Drills once again mine faster with each tier
  Changes:
    - Laser Drills speed and module ratios increased
    - ANCT Drill Mining Ranges increased greatly
    - Dyson Sphere energy production increased from 2TW to 15TW
    - Laser Drills and ANCT Drills can now be used with Fast Replace
    - Rebalanced energy production amounts for ANCT Generators
  Extra Information:
    - Update Logs will likely use this format going forward
Version: 0.18.5
Date: xx.xx.xxxx
  Additions:
    - Sand Augmented Filters mk1-mk4
  Fixes:
    - Game no longer crashes due to a belt texture issue on lower settings
  Changes:
    - Filters now require less Coal to make (You'd think by now I would've figured them out)
    - Made Filters and their Machines have a different technology tree, this way you can get better filters before the better machines
    - Filters now have a better ratio of science packs to unlock
    - Filter and Filter Machine icons are a little cleaner now
    - Massive increase to power requirements for beacons (sorry, but it had to be done)
    - Changed Filter Machine naming for easier identification
  Known Issues:
    - Jack Hammer got set way too high, basically makes you a god.
Version: 0.18.4
Date: xx.xx.xxxx
  Fixes:
    - Terra Tech Chemical Plant is now useful
    - Neural Science Pack now allows for Productivity modules
    - Missing icons for entities added
    - Custom Power Armor now shows on character when worn
    - Impossible Technology loop with Biological Sciences
Version: 0.18.3
Date: xx.xx.xxxx
  Additions:
    - Fish Farm and related Technology
    - Eden Biodome and related Technology
    - Brain Growing Chamber and related Technology
    - Neural Science Pack
    - Recipe to convert Wood in Coal
    - Diamond
    - Iron Mining Probe
    - Copper Mining Probe
    - Gold Mining Probe
    - Lead Mining Probe
    - Coal Mining Probe
    - Uranium Mining Probe
    - Mining Probe Technology
    - Jackhammer MK2
    - Interstellar Dominion Trophy and related technology
    - Multiverse Tear Trophy and related technology
    - Multiverse Tear Data Receiver
    - Interstellar Colony Data Receiver
    - Interstellar Colony Swarm
    - Multiverse Rift Gate Swarm
    - More Achievements
  Fixes:
    - Solar Flare Light is no longer massive
    - Terra Tech Armor Technology name (might reset it's research)
  Changes:
    - Size and Texture of Dyson sphere changed
    - Dyson Sphere energy production reduced to make way for further technologies
    - Increase to Geothermal Generator power output
    - Laser Core Recipe
    - Another readjustment for the Brick Furnace
    - Custom Railgun renamed and retextured
    - Railgun and Railgun ammo recipes and textures have been tweaked
    - Dyson Sphere material requirements tripled
    - Technologies now require different Science Packs as to make their difficulty more logical
    - Result for used filters no longer clutter the crafting menu
  Extra Information:
    - Filters have changed again. Energy requirements have been dropped greatly and all filters now last 4x as long as before. Additionally, their Pollution intake has been doubled. Fish Farms and Eden Biodomes will also clean air over time assuming their output inventory is not full.
    - I forgot a couple of icons, not quite a large enough issue to warrant a patch, so I'll leave it until the next polish or fixing update.
  Overhauls:
    - Dyson Sphere system, they still generate power however they now represent Trophies
    - Items in Tech Tree take longer to research now
    - All ANCT and related technology has been moved around in the tech tree as to not require military
Version: 0.18.2
Date: xx.xx.xxxx
  Additions:
    - Cognition Container
    - ANCT Air Filter Charge
  Fixes:
    - Jackhammer
    - Roboport Textures
    - Conveyor Textures
    - Logistic Chest Textures
    - Geothermality 3 requires Geothermality 2 as a prerequisite
  Changes:
    - Air Filtering Machines crafting recipe dropped to be easier early on
    - Air Filtering Machines can no longer use Efficiency Modules (they made them work worse)
    - Massive Buff to Air filters
    - Air Filter Charge Recipes
    - Mini Lights are now better
    - Multiple small things for quality of life, no gameplay changes for these unlisted modifications
  Extra Information:
    - Updated Chemical plant Textures
    - Updated Item Folder Icons
    - Updated Refined some of the excessive textures to lower file size
    - Overhauled Pollution values for all machines
Version: 0.18.1
Date: xx.xx.xxxx
  Additions:
    - Theoretical compatibility with Bob's. Not 100% certain
  Fixes:
    - Rocket Launch Crash
    - Armor Crash
    - Multiple small things
  Extra Information:
    - I just got out of a really long hiatus, as such my knowledge may have degraded and therefor I cannot confirm the efficacy of the changes I've made past my few hours of testing. This patch was made to make the mod playable in 0.17, not to make it perfect. Textures will be wonky until I have the time to fix them.
  Removed:
    - Crafting Module
  Known Bugs:
    - Textures are still in a a bit of disorder
    - Making the Jack Hammer will crash the save
Version: 0.18.0
Date: xx.xx.xxxx
  General:
    - Updated to 0.17
Version: 0.17.9
Date: xx.xx.xxxx
  Additions:
    - Energy Liquid now allows for circuits
  Fixes:
    - Fixed Energy Liquid icons
    - Geothermal Generator Energy Rates Fixed
    - Terra Splitter now gives correct item when removed
  Changes:
    - Drone Rocket inventory size reduced to 1 from 2
  Extra Information:
    - I have not had much time the last month because of some things going on, sorry about that.
Version: 0.17.8
Date: xx.xx.xxxx
  Additions:
    - Data Migration, AKA old save support
  Changes:
    - Beacon Recipes
    - Slightly tweaked glass texture
  Notes:
    - I have never messed with migration in the past, my testings shows no issues however there still may be problems I am unaware of.
Version: 0.17.7
Date: xx.xx.xxxx
  Additions:
    - Terra Tech Assembling Machine
    - Terra Forming Engine
  Changes:
    - Rework of emission levels (Breaking the laws of thermodynamics will still be punished)
    - Doubled Air Filter effect
    - Air Filters can now use speed modules to increase speed if needed
    - Doubled Air Filter usage times
    - Filter Recipes
    - Productivity modules produce far less pollution
  Known Issues:
    - I might have forgotten to name the new technology, oops.
Version: 0.17.6
Date: xx.xx.xxxx
  Additions:
    - Dark Matter Collector Drones
    - HS Dark Matter Collector Drones
    - Antithetical Matter Collector Drones
    - HS Antithetical Matter Collector Drones
    - Norbornadiene Collector Drones
    - HS Norbornadiene Collector Drones
    - Star Matter Collector Drones
    - HS Star Matter Collector Drones
    - Dark Matter Capsule
    - HS Dark Matter Capsule
    - Antithetical Matter Capsule
    - HS Antithetical Matter Capsule
    - Antithetic Containment Capsule
    - HS Antithetic Containment Capsule
    - Norbornadiene Capsule
    - HS Norbornadiene Capsule
    - Star Copper Recipe
    - Star Iron Recipe
    - Star Gold Recipe
    - Star Lead Recipe
    - Star Uranium Recipe
    - Star Stone Recipe
    - HS Star Copper Recipe
    - HS Star Iron Recipe
    - HS Star Gold Recipe
    - HS Star Lead Recipe
    - HS Star Uranium Recipe
    - HS Star Stone Recipe
    - Cooked Fish
    - Secondary Lab Grown Biomass recipe
  Fixes:
    - Pumpjack mk2 now gives mk2 back when mined
    - Bitters no longer give biomass (I do not know when or how it got re-enabled)
  Changes:
    - Dyson Sphere Rocket now launched with greater speed
    - Hacked Biters can now be picked up
    - Lab Grown Biomass now requires raw wood instead of wood
    - Multiple Dyson Sphere building process ratios readjusted
Version: 0.17.5
Date: xx.xx.xxxx
  Additions:
    - Underground Terra Tech Transport Belt
    - Underground Terra Tech Transport Belt MK2
    - Long Underground Terra Tech Transport Belt
    - Long Underground Terra Tech Transport Belt MK2
  Changes:
    - Quantum Interlace Particulate recipe now greatly reduced
    - Antithetical Matter craft amounts raised
Version: 0.17.4
Date: xx.xx.xxxx
  Additions:
    - Quantum Blood
    - ANCT Generator MK3
  Fixes:
    - Roboports work as intended finally
    - ANCT Generators are no longer craftable without the research
  Changes:
    - Rift names
    - Robot and Teleport hub name
    - Teleporter rift recipes
    - Brain recipe now gives three units per cycle
    - Brain name changed to Neural Mass
    - Each tier of Roboport now have different higher robot charge counts
    - Lab Grown Biomass now gives ten units per craft cycles
    - Incorrect spelling of Wafer has been corrected
    - ANCT Generator recipe rebalance
    - Descriptions of multiple items
    - Neuro Perceptual Mining Units renamed to more lore friendly and easier to say names
    - Refined crafting menu order
Version: 0.17.3
Date: xx.xx.xxxx
  Fixes:
    - Quarries once again function
  Changes:
    - Massive quarry speed reductions for all but planet quarries
    - Quarries now function as Logistic Passive Providers
    - Roboport charge energy increased. Logistic should run better now
    - Furnace Warehouse now crafts about 2.6x faster
Version: 0.17.2
Date: xx.xx.xxxx
  Additions:
    - Ability to lab grow alien biomass
    - Lab Grown Biomass
    - Geothermal Generator MK2
    - Geothermal Generator MK3
    - ANCT Generator
    - ANCT Generator MK2
    - Antithetic Coolant
    - Dyson Sphere Rocket Silo
    - Dyson Sphere Rocket
    - Star Mining Drones
    - Drone Swarm
    - Drone Signal receiver
    - Darkstar Dyson Sphere
  Fixes:
    - Asteroid Rocket Silo now gives correct items when mined
    - Added a technology to remove satellite missing warning from rockets.
    - Brain and Bio-computer are now longer craft-able from start.
    - Actually loads now.
  Changes:
    - Geothermal Generators now work 24/7
  Known Issue:
    - Quarries seem to not give ore anymore. (working on a fix)
Version: 0.17.1
Date: xx.xx.xxxx
  Additions:
    - More achievements
    - More item descriptions.
  Fixes:
    - Multiple small performance improvements
  Changes:
    - Multiple balance changes
    - Overhaul of all Brick textures
    - Replaced Tesla Coil Texture with old version
    - Laser drill and Neural Miner energy requirements increased
    - Solar panel recipe changes
    - Beacon power requirements
  Warnings:
    - Many items power requirements have changed. Old factories may run worse if they have insufficient power production.
  Removed:
    - Motes
Version: 0.17.0
Date: xx.xx.xxxx
  Additions:
    - 5 technologies
    - 10 Items
    - 5 Entities
    - Air Filtering Machine
    - Advanced Air Filtering Machine
    - Pollution Scrubbing Machine
    - Advanced Pollution Scrubbing Machine
    - Empty Air Filter
    - Air Filter
    - Advanced Air Filter
    - Pollution Scrubber
    - Advanced Pollution Scrubber
    - Furnace Warehouse
    - Achievments
  Fixes:
    - Tesla Coils should now be more useful.
    - Multiple small issues.
  Changes:
    - Geothermal Generators now generate half the previous power.
    - Recipes for all Quarries have been tripled.
    - Biomass is now dropped from enemy bases as opposed to the actual enemies.
  Known Issues:
    - Motes no longer work, They will be removed in 0.17.1
  Removed:
    - Dyson Sphere (Might get re-added in the future)
Version: 0.16.9
Date: xx.xx.xxxx
  Additions:
    - D31 Dark Pulse
    - S12 Deep Hold
    - X750 End Game
    - Y80 Nautilus
    - Z20 Ship Cannon
    - X750 Quantum Autocannon round
    - X750 Quantum Tunneler Round
    - Aircraft Thruster Upgrade
    - Vehicle Shield
    - Nautilus Healing Wave
    - Vehicle Roboport
    - Generator Room
  Fixes:
    - Concrete and other base game tiles can once again be placed near water
    - Battery MK3 and MK4 now have logical storage amounts
    - Reworked Quarries to be slightly less powerful
    - Terra Inserters now work good again
    - Terra Loader is now craftable
  Changes:
    - Dark Matter Energy liquid name to Antithetical Matter Energy Liquid
    - Dark Matter Energy silo name to Antithetical Matter Energy Silo
    - Dark Matter Energy liquid Ground Tank name to Antithetical Matter Energy Liquid Ground Tank
    - All brick textures changed to high-res variants Made By Azakir
    - Microverse Generator is now smaller and produces FAR less energy
    - Terra Tech Laser can now be used as vehicle equipment
    - Terra Tech Sniper Defense Laser can now be used as vehicle equipment
    - Terra Tech Assault Defense can now be used as vehicle equipment
    - Terra Tech Cannon Defense can now be used as vehicle equipment
    - Terra Tech Railgun Defense  can now be used as vehicle equipment
    - Solar Panel mk2 can now be used as vehicle equipment
    - Solar Panel mk3 can now be used as vehicle equipment
    - Solar Panel mk4 can now be used as vehicle equipment
    - Solar Panel mk5 can now be used as vehicle equipment
    - Solar Panel mk6 can now be used as vehicle equipment
    - Solar Panel mk7 can now be used as vehicle equipment
    - Energy Liquid can now be used as vehicle equipment
    - Energy Silo can now be used as vehicle equipment
    - Energy Liquid Ground Tank can now be used as vehicle equipment
    - Compressed Energy Liquid can now be used as vehicle equipment
    - Compressed Energy Silo can now be used as vehicle equipment
    - Compressed Energy Liquid Ground Tank can now be used as vehicle equipment
    - Antithetical Matter Energy Liquid can now be used as vehicle equipment
    - Antithetical Matter Energy Silo can now be used as vehicle equipment
    - Antithetical Matter Energy Liquid Ground Tank can now be used as vehicle equipment
Version: 0.16.8
Date: xx.xx.xxxx
  Fixes:
    - Game now loads
Version: 0.16.7
Date: xx.xx.xxxx
  Additions:
    - Neuro-Perceptual Mining Unit
    - Neuro-Perceptual Mining Unit mk2
    - Neuro-Perceptual Mining Unit mk3
    - Neuro-Perceptual Mining Unit mk4
    - Brain
    - Four new Technologies
  Changes:
    - Codeless Hacked Biter recipe
    - Switched "Solar Flare Lamp" code to the code made by BringerOfRain
    - Reordered laser drill locations in crafting interface
Version: 0.16.6
Date: xx.xx.xxxx
  Fixes:
    - Productivity modules 4 through 25 can now only produce intermediate products.
  Changes:
    - Multiple Weapons work different now. namely Railgun Ammo types.
    - Productivity modules 4 through 25 Now increase power consumption and pollution much more.
Version: 0.16.5
Date: xx.xx.xxxx
  Additions:
    - Massive polishing of many items. pretty much everything should work better now.
    - Antithetical Matter
    - Quantum Waste
    - Quantum Fuel
    - Quantum Interlace Particulate
    - Buffer Warehouse
    - Logistic Buffer Warehouse
    - Logistic Buffer 4D
    - Antithetical Matter Energy Liquid
    - Antithetical Matter Energy Silo
    - Antithetical Matter Energy Liquid Ground Tank
    - Second Micro Cell Recipe unlocked with Cheaper Photovoltaics
  Fixes:
    - All Beacon Radii
  Changes:
    - Tesla Coil Texture
    - Overhaul of item order in crafting interface
    - Multiple Entity Hitboxes updated to be more accurate
    - Microverse Generator recipe
    - Power Boost Beacon Slot count lowered to 1
    - Power Boost Beacon can now accept Productivity Modules
  Removed:
    - Terra Coil
Version: 0.16.4
Date: xx.xx.xxxx
  Fixes:
    - Underground liquid storage texture fixed
    - Recipes for Liquid Energy was structured incorrectly
    - Liquid energy ground tanks can finally be crafted
  Changes:
    - liquid energy recipes
Version: 0.16.3
Date: xx.xx.xxxx
  Additions:
    - Asteroid Quarry
    - Asteroid Quarry Package
    - Asteroid Quarry Rocket Silo
    - Asteroid Quarry Rocket
    - Exo Planet Quarry
    - Exo Planet Quarry Package
    - Exo Planet Quarry Rocket Silo
    - Exo Planet Quarry Rocket
    - Terra Loader
    - Terra Splitter
    - New Item Category
    - Codeless Hacked Biter
    - Medulla Oblongata Interfacing System
    - Compressed Energy Liquid
    - Compressed Energy Silo
    - Compressed Energy Liquid Ground Tank
  Fixes:
    - The asteroid quarry and Exo Planet Quarry say they are not in the rocket when the rocket it launched. these features still function the same regardless
  Changes:
    - 4D Storage can now be opened without Major Frame Dropping
    - Bio Hacking is now more complex
    - Overhauled weapon and equipment order in crafting menu
    - Quarry Mining Method (should not feel different in game)
    - World Array and Terra Coil ranges changed to games new maximum
    - World Array now accepts all module types
Version: 0.16.2
Date: xx.xx.xxxx
  Fixes:
    - Ore generation should finally be fixed
  Changes:
    - Changed the Mod page Logo to represent the return of Darkstar Utilities.
Version: 0.16.1
Date: xx.xx.xxxx
  Extra Information:
    - Attempted Bug Fix: Ore Generation changed (broken)
Version: 0.16.0
Date: xx.xx.xxxx
  Changes:
    - Minor Changes for adaption to latest Factorio Version
  Extra Information:
    - Horrible Ore Generation bug. it is advised to skip this version completely.
Version: 0.15.9
Date: xx.xx.xxxx
  Fixes:
    - Fuse boxes are now craftable.
Version: 0.15.8
Date: xx.xx.xxxx
  Additions:
    - Warehouse
    - Logistic Requester Warehouse
    - Logistic Storage Warehouse
    - Logistic Active Provider Warehouse
    - Logistic Passive Provider Warehouse
    - Bio Hacking or friendly biters
  Fixes:
    - General Small Performance and stability improvements
    - Geothermal Generator No longer gives solar panels when mined
Version: 0.15.7
Date: xx.xx.xxxx
  Removed:
    - Swimming
Version: 0.15.6
Date: xx.xx.xxxx
  Fixes:
    - Fixed all lag issues with placement of labs and other such items.
Version: 0.15.5
Date: xx.xx.xxxx
  Additions:
    - Dark Matter (fluid)
    - Quarry
    - Terra Quarry
    - Character Speed Module (for manual crafting and mining speed)
  Changes:
    - Dark Matter Reactor  Recipe
    - Jack Hammer Recipe
    - Ordered Intermediate Product Items
  Removed:
    - Laser Quarry
Version: 0.15.4
Date: xx.xx.xxxx
  Additions:
    - Filtered Sand
    - Fuse Box
    - Crafting Module
    - Geothermal Generator
    - Ram Stick
    - GPU
    - CPU
    - Fan
    - Diode
    - Mother Board
    - Chitin
    - Solar wafer
    - Silicon
    - Seed Crystal
    - Quarries (WIP)
    - Quadricyclane
    - Norbornadiene
    - Acetylene
    - Cyclopentadiene
    - Petroleum Naphtha For Cyclopentadiene
    - Quadricyclane to Norbornadiene Agitation
  Fixes:
    - Mod can now work without Unzipping
  Changes:
    - Solar Panel MK2 through MK7 recipes.
    - Liquid energy recipes
    - Computer recipe
Version: 0.15.3
Date: xx.xx.xxxx
  Fixes:
    - Fixed incompatibility with angels mods.