Cultivate living electrogenic colonies. Tri-sac electrogenic tissue releases metabolic energy and returns dormant inoculum; continuous fungal floor distributes power without visible poles.
Mods introducing new content into the game.
Version: 0.7.1
Date: 2026-10-14
Bugfixes:
- Fix adjacency multiplying fuel energy: all generator variants now use 100% efficiency.
- Preserve adjacency power limits from 250 kW to 1250 kW; one active culture supplies 24 MJ.
Balancing:
- Increase electrogenic activation from 5 to 14 nutrients; other ingredients and duration are unchanged.
Locale:
- Clarify that adjacency boosts power capacity rather than total fuel energy.
Version: 0.7.0
Date: 2026-10-14
Changes:
- Standardized Chinese terminology on electrogenic consortia.
- Added activation consuming dormant inocula, copper bacteria, iron bacteria and nutrients.
- Colony harvests now return two dormant inocula instead of bypassing activation with active cultures.
- Preserved the 0.007% initial artificial cultivation probability and dormant fuel returns.
Version: 0.6.5
Date: 2026-10-14
Bugfixes:
- Corrected initial consortium cultivation from guaranteed output to a 0.007% chance per attempt.
- Restored explicit active and dormant item names instead of inheriting the planted colony's name.
Changes:
- Renamed initial isolation to Initial artificial cultivation of electrogenic consortia.
- Added the exact success probability and failure behavior to the recipe description.
Graphics:
- Added distinct active and dormant microbial icons with shared visual identity.
Version: 0.6.4
Changes:
- Restrict other power generators on Gleba.
Version: 0.6.3
Changes:
- Gate electrogenic cultivation behind agricultural research.
- Restrict organic tissue cultivation to the biochamber.
Version: 0.6.2
Date: 2026-10-11
Graphics:
- Recompose the fungal-floor and tri-sac icons to occupy more of their inventory slots.
- Keep item, recipe, tile, hidden-node, and generator icons consistent.
Version: 0.6.1
Date: 2026-10-11
Bugfixes:
- Replace auxiliary priority generation with native generator capacity/effectivity variants.
- Eliminate alternating base-generation pauses; migrate and remove legacy bonus interfaces.
- Show effective capacity in the native power tooltip and add a neighbour-bonus field.
Graphics:
- Surface-following pulse orbs with per-entity phase/direction variants replace scanning bands.
- Enlarge item icons by 20 percent and replace tonal discharge with short electrical crackle.
Version: 0.6.0
Date: 2026-10-11
Features:
- 250 kW base generation with +100% efficiency per orthogonal same-force neighbour.
- Four-way ports and corrected cosmetic tissue bridges.
Graphics:
- Four-times animation speed and a travelling blue pulse along ivory tissues.
- Shorter intermittent vapor and localized breath/discharge sounds.
Version: 0.5.1
Date: 2026-10-11
Graphics:
- Bind surface ribs and pores to local sac deformation; one enlarged pore per sac.
- Stronger tissue motion, brief conductor pulses and randomized native breath visibility.
- Wider independent shadows; fix colony growth UV direction and add raised vesicles.
- Native harvest sounds and tissue fragments.
Changes:
- Decay drops one spoilage marked for construction robot collection.
- Default placed-floor lifetime increased to 60 minutes; migrate the old 30-minute default.
Version: 0.5.0
Date: 2026-10-11
Graphics:
- Four directions of 64-frame tissue animation, separate idle, glow and Blender shadow layers.
- Intermittent native respiration from three vents and occasional spore grains while generating.
- Cosmetic tissue bridges between aligned neighbouring ports, including separate shadows.
- Original low colony model, three silhouettes, four orientations, native growth and 12 variants.
Changes:
- Preserve floor-only electrical transmission, recipe IDs, fuel cycle and default 30-minute floor life.
Version: 0.4.0
Date: 2026-10-11
Features:
- Placed fungal tiles decay into inactive ground and request robot replacement.
- Configurable lifetime with per-tile staggering and saved deadlines.
Graphics:
- Remodelled fungal floor with real Blender relief, branching roots and recessed cups.
- Natural terrain transition masks.
Version: 0.3.2
Date: 2026-10-11
Changes:
- Restore unplaced mycelial mat spoilage after 10 minutes. Rooted floor remains stable.
- Place mat item and recipe in the same terrain subgroup as concrete.
Bugfixes:
- Restore all myco recipe unlocks in already-researched saves.
Version: 0.3.1
Date: 2026-10-11
Features:
- Added original Blender-rendered tri-sac electrogenic tissue, with a 3x3 footprint.
- Added two 32-frame orientations, static idle frames and separate shadow layers.
- Added a continuous procedural fungal floor material.
Changes:
- Named the biological generator Tri-sac electrogenic tissue.
- Kept rooted floor as infrastructure and active consortium as the metabolic input.
Bugfixes:
- Protect hidden floor nodes from damage.
- Reconcile floor networks on configuration changes, imports, cloning and force merges.
- Handle restored floor tiles after mining instead of unconditionally removing their nodes.
- Recover legacy 0.2 floor feedstock when migrating generator inventories.