Gleba Myco Power

by zhe-yan

Cultivate living electrogenic colonies. Tri-sac electrogenic tissue releases metabolic energy and returns dormant inoculum; continuous fungal floor distributes power without visible poles.

Content
7 hours ago
2.1
12
Planets Power

Changelog

Version: 0.7.1
Date: 2026-10-14
  Bugfixes:
    - Fix adjacency multiplying fuel energy: all generator variants now use 100% efficiency.
    - Preserve adjacency power limits from 250 kW to 1250 kW; one active culture supplies 24 MJ.
  Balancing:
    - Increase electrogenic activation from 5 to 14 nutrients; other ingredients and duration are unchanged.
  Locale:
    - Clarify that adjacency boosts power capacity rather than total fuel energy.
Version: 0.7.0
Date: 2026-10-14
  Changes:
    - Standardized Chinese terminology on electrogenic consortia.
    - Added activation consuming dormant inocula, copper bacteria, iron bacteria and nutrients.
    - Colony harvests now return two dormant inocula instead of bypassing activation with active cultures.
    - Preserved the 0.007% initial artificial cultivation probability and dormant fuel returns.
Version: 0.6.5
Date: 2026-10-14
  Bugfixes:
    - Corrected initial consortium cultivation from guaranteed output to a 0.007% chance per attempt.
    - Restored explicit active and dormant item names instead of inheriting the planted colony's name.
  Changes:
    - Renamed initial isolation to Initial artificial cultivation of electrogenic consortia.
    - Added the exact success probability and failure behavior to the recipe description.
  Graphics:
    - Added distinct active and dormant microbial icons with shared visual identity.
Version: 0.6.4
  Changes:
    - Restrict other power generators on Gleba.
Version: 0.6.3
  Changes:
    - Gate electrogenic cultivation behind agricultural research.
    - Restrict organic tissue cultivation to the biochamber.
Version: 0.6.2
Date: 2026-10-11
  Graphics:
    - Recompose the fungal-floor and tri-sac icons to occupy more of their inventory slots.
    - Keep item, recipe, tile, hidden-node, and generator icons consistent.
Version: 0.6.1
Date: 2026-10-11
  Bugfixes:
    - Replace auxiliary priority generation with native generator capacity/effectivity variants.
    - Eliminate alternating base-generation pauses; migrate and remove legacy bonus interfaces.
    - Show effective capacity in the native power tooltip and add a neighbour-bonus field.
  Graphics:
    - Surface-following pulse orbs with per-entity phase/direction variants replace scanning bands.
    - Enlarge item icons by 20 percent and replace tonal discharge with short electrical crackle.
Version: 0.6.0
Date: 2026-10-11
  Features:
    - 250 kW base generation with +100% efficiency per orthogonal same-force neighbour.
    - Four-way ports and corrected cosmetic tissue bridges.
  Graphics:
    - Four-times animation speed and a travelling blue pulse along ivory tissues.
    - Shorter intermittent vapor and localized breath/discharge sounds.
Version: 0.5.1
Date: 2026-10-11
  Graphics:
    - Bind surface ribs and pores to local sac deformation; one enlarged pore per sac.
    - Stronger tissue motion, brief conductor pulses and randomized native breath visibility.
    - Wider independent shadows; fix colony growth UV direction and add raised vesicles.
    - Native harvest sounds and tissue fragments.
  Changes:
    - Decay drops one spoilage marked for construction robot collection.
    - Default placed-floor lifetime increased to 60 minutes; migrate the old 30-minute default.
Version: 0.5.0
Date: 2026-10-11
  Graphics:
    - Four directions of 64-frame tissue animation, separate idle, glow and Blender shadow layers.
    - Intermittent native respiration from three vents and occasional spore grains while generating.
    - Cosmetic tissue bridges between aligned neighbouring ports, including separate shadows.
    - Original low colony model, three silhouettes, four orientations, native growth and 12 variants.
  Changes:
    - Preserve floor-only electrical transmission, recipe IDs, fuel cycle and default 30-minute floor life.
Version: 0.4.0
Date: 2026-10-11
  Features:
    - Placed fungal tiles decay into inactive ground and request robot replacement.
    - Configurable lifetime with per-tile staggering and saved deadlines.
  Graphics:
    - Remodelled fungal floor with real Blender relief, branching roots and recessed cups.
    - Natural terrain transition masks.
Version: 0.3.2
Date: 2026-10-11
  Changes:
    - Restore unplaced mycelial mat spoilage after 10 minutes. Rooted floor remains stable.
    - Place mat item and recipe in the same terrain subgroup as concrete.
  Bugfixes:
    - Restore all myco recipe unlocks in already-researched saves.
Version: 0.3.1
Date: 2026-10-11
  Features:
    - Added original Blender-rendered tri-sac electrogenic tissue, with a 3x3 footprint.
    - Added two 32-frame orientations, static idle frames and separate shadow layers.
    - Added a continuous procedural fungal floor material.
  Changes:
    - Named the biological generator Tri-sac electrogenic tissue.
    - Kept rooted floor as infrastructure and active consortium as the metabolic input.
  Bugfixes:
    - Protect hidden floor nodes from damage.
    - Reconcile floor networks on configuration changes, imports, cloning and force merges.
    - Handle restored floor tiles after mining instead of unconditionally removing their nodes.
    - Recover legacy 0.2 floor feedstock when migrating generator inventories.