Freezer


Freeze water into ice. Enclose items in ice to slow spoiling. Store spoilables in a refrigerator to stop spoiling completely. Fridges draw power based on ambient temperature. Also adds cooled wagons.

Content
13 days ago
2.0
804
Logistics Fluids Manufacturing Storage

g Compability

15 days ago

Nice mod!

I'll try to make it compatible with JFood!
https://mods.factorio.com/mod/JFood

Will be great for preserving food items

15 days ago

Just FYI: It should not require any special code changes. The freezing/unfreezing recipes are autogenerated based on all spoilable items. Just make sure to declare all items in data or data-updates, not data-final-fixes.

15 days ago

yeah, I was just about to write that too xD
realized if I add spoilage to my foods (which is the next thing on the todo) it probably just works ... based!

15 days ago

Looking at the mod in the mod browser I see it mandatory depends on space age
can you instead make it optionally depend on this or something: https://mods.factorio.com/mod/enable-all-feature-flags?from=search
Because my food mod is going to be compatible with py and or vanilla stuff, but py currently is incompatible with space age (but uses the feature flags mod to optionally enable spoilage and such for people with the DLC)

you see what I mean?

15 days ago
(updated 15 days ago)

This mod depends on items from space age like ice and fluoroketone. If space age is not loaded, this mod should fail to load?

15 days ago

ahh okay I see, yeah it does, then it's all as intended, nvm this then xD

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