Freezer


Freeze water into ice. Enclose items in ice to slow spoiling. Store spoilables in a refrigerator to stop spoiling completely. Fridges draw power based on ambient temperature. Also adds cooled wagons.

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9 months ago
2.0
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b [PATCHED] Loading error in Space Age

11 months ago

Error ModManager.cpp:1741: Error while loading item prototype "MOD-FROZEN-frozen-yumako" (item): Value (10800000000) outside of range. The data type allows values from 0 to 4294967295 in property tree at ROOT.item.MOD-FROZEN-frozen-yumako.spoil_ticks
Modifications: Freezer

11 months ago

Are you using any other mods?

11 months ago

I have now set a limit in 1.0.3
frozen_item.spoil_ticks = math.min(item.spoil_ticks * frozen_multipler, 4294967295)
So it should work.

11 months ago

im using a hell of mods, but none of my knowledge, using yamako or changing value

here the modlist

belt-visualizer 2.0.2
Flare_Stack_SA 2.3.2
squeak-through-2 0.1.2
what-is-it-really-used-for 1.7.1
AutoDeconstruct 1.0.3
BeltSpeedMultiplier 1.0.2
BigBags 1.0.37
creative-mod 2.0.4
ElectricPoleRangeMultiplier 1.0.2
electric_pole_free_light 0.0.3
energy-combinator 1.1.1
epic_mining_and_crafting_speed_research 10.0.0
fluid-void-extra 1.6.0
InfiniteOil 1.0.3
InfinityChestStart 1.0.1
InfinityPipeStart 1.0.0
informatron 0.4.0
IntermodalContainers 2.1.2
mining-patch-planner 1.6.26
nice-try-train-2 2.0.0
nixie-tubes 2.0.1
quick-adjustable-inserters 2.0.3
SchallCircuitGroup 2.0.0
SchallOreConversion 2.0.0
SchallRemainsPickup 2.0.1
SchallTransportGroup 2.0.0
SchallUncraft 2.0.2
Shortcuts-ick 2.0.6
simply-greenhouse 0.0.3
TimeTools 3.0.8
BottleneckLite 1.3.2
Milestones 1.4.2
aai-containers 0.3.1
BuilderBotStart 0.4.3
comfortable-loader 1.4.1
freezer 1.0.1
Infinite_Inserter_Capacity_Bonus_Research 1.0.3
Picks-Inserter 2.1.0
sulfur-from-acid-neutralisation 0.0.1

I'll try to find the faulty add on if existing

11 months ago

found the faulty MOD, its Spoilage Solution, something is crashing with your mod, but your quick fix corrected the error

11 months ago
(updated 11 months ago)

Yeah, that mod extends the spoilage time of items, mine increases it even further.
So the number goes over the limit the game can handle.
The update I did should prevent the game from crashing due to large numbers as it automatically limits the value now.

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