Freezer


Freeze water into ice. Enclose items in ice to slow spoiling. Store spoilables in a refrigerator to stop spoiling completely. Fridges draw power based on ambient temperature. Also adds cooled wagons.

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7 months ago
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b [PATCHED] Loading error in Space Age

9 months ago

Error ModManager.cpp:1741: Error while loading item prototype "MOD-FROZEN-frozen-yumako" (item): Value (10800000000) outside of range. The data type allows values from 0 to 4294967295 in property tree at ROOT.item.MOD-FROZEN-frozen-yumako.spoil_ticks
Modifications: Freezer

9 months ago

Are you using any other mods?

9 months ago

I have now set a limit in 1.0.3
frozen_item.spoil_ticks = math.min(item.spoil_ticks * frozen_multipler, 4294967295)
So it should work.

9 months ago

im using a hell of mods, but none of my knowledge, using yamako or changing value

here the modlist

belt-visualizer 2.0.2
Flare_Stack_SA 2.3.2
squeak-through-2 0.1.2
what-is-it-really-used-for 1.7.1
AutoDeconstruct 1.0.3
BeltSpeedMultiplier 1.0.2
BigBags 1.0.37
creative-mod 2.0.4
ElectricPoleRangeMultiplier 1.0.2
electric_pole_free_light 0.0.3
energy-combinator 1.1.1
epic_mining_and_crafting_speed_research 10.0.0
fluid-void-extra 1.6.0
InfiniteOil 1.0.3
InfinityChestStart 1.0.1
InfinityPipeStart 1.0.0
informatron 0.4.0
IntermodalContainers 2.1.2
mining-patch-planner 1.6.26
nice-try-train-2 2.0.0
nixie-tubes 2.0.1
quick-adjustable-inserters 2.0.3
SchallCircuitGroup 2.0.0
SchallOreConversion 2.0.0
SchallRemainsPickup 2.0.1
SchallTransportGroup 2.0.0
SchallUncraft 2.0.2
Shortcuts-ick 2.0.6
simply-greenhouse 0.0.3
TimeTools 3.0.8
BottleneckLite 1.3.2
Milestones 1.4.2
aai-containers 0.3.1
BuilderBotStart 0.4.3
comfortable-loader 1.4.1
freezer 1.0.1
Infinite_Inserter_Capacity_Bonus_Research 1.0.3
Picks-Inserter 2.1.0
sulfur-from-acid-neutralisation 0.0.1

I'll try to find the faulty add on if existing

9 months ago

found the faulty MOD, its Spoilage Solution, something is crashing with your mod, but your quick fix corrected the error

9 months ago
(updated 9 months ago)

Yeah, that mod extends the spoilage time of items, mine increases it even further.
So the number goes over the limit the game can handle.
The update I did should prevent the game from crashing due to large numbers as it automatically limits the value now.

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