Mods introducing new content into the game.
Version: 0.2.2
Date: 2023-06-01
Bugfixes:
- Quickfix for running the mod on vanilla
Version: 0.2.1
Date: 2023-06-01
Features:
- Added two more construction materials recipes for SE (out of scrap+coke and scrap+petroleum)
- Added settings to enable the equipment grid in vanilla or change its size
- Added a setting to toggle standard recipes (out of engines/circuits/steel) and SE recipes (out of scrap with very long crafting times)
Bugfixes:
- Fixed that you couldn't install roboports in the equipment grid with K2 installed
Version: 0.2.0
Date: 2023-05-29
Features:
- Added Dunne Transport and Dunne Leatherback 2a - 2 Warden trucks (regular and armored)
- Added one technology per truck
- Added stupid SE recipes to make the trucks from scrap as a direct replacement for Foxhole's salvage
Balancing:
- Changed the truck modification cost to 50 steel, changed regular trucks to cost 50 green circuits instead of 100
- Reduced truck HP from 1000 to 900 (armored Warden truck has 1000)
- Increased the R-9's weight by 3.333% to match Foxhole values.
- Random damage resistance changes
- Reduced fuel slots from 3 to 2
Info:
- I wanted to actually implement reduced seat number for the machine gun truck, but it's sadly impossible
- The collision box is a little off. It's technically possible to fix this by changing the projection in an unknown way, but I'm not gonna rerender everything at this point.
Version: 0.1.0
Date: 2023-05-28
Info:
- Initial release (I used rendering parameters from King Jo)
Features:
- Added R-1 Hauler and R-9 "Speartip" Escort - 2 Colonial trucks (regular and with a machine gun)