Mods introducing new content into the game.
Version: 0.2.2 Date: 2023-06-01 Bugfixes: - Quickfix for running the mod on vanilla
Version: 0.2.1 Date: 2023-06-01 Features: - Added two more construction materials recipes for SE (out of scrap+coke and scrap+petroleum) - Added settings to enable the equipment grid in vanilla or change its size - Added a setting to toggle standard recipes (out of engines/circuits/steel) and SE recipes (out of scrap with very long crafting times) Bugfixes: - Fixed that you couldn't install roboports in the equipment grid with K2 installed
Version: 0.2.0 Date: 2023-05-29 Features: - Added Dunne Transport and Dunne Leatherback 2a - 2 Warden trucks (regular and armored) - Added one technology per truck - Added stupid SE recipes to make the trucks from scrap as a direct replacement for Foxhole's salvage Balancing: - Changed the truck modification cost to 50 steel, changed regular trucks to cost 50 green circuits instead of 100 - Reduced truck HP from 1000 to 900 (armored Warden truck has 1000) - Increased the R-9's weight by 3.333% to match Foxhole values. - Random damage resistance changes - Reduced fuel slots from 3 to 2 Info: - I wanted to actually implement reduced seat number for the machine gun truck, but it's sadly impossible - The collision box is a little off. It's technically possible to fix this by changing the projection in an unknown way, but I'm not gonna rerender everything at this point.
Version: 0.1.0 Date: 2023-05-28 Info: - Initial release (I used rendering parameters from King Jo) Features: - Added R-1 Hauler and R-9 "Speartip" Escort - 2 Colonial trucks (regular and with a machine gun)