Foxholio


Adds 4 trucks from Foxhole

Content
1 year, 5 months ago
1.1
655
Transportation Logistics Combat

Changelog

Version: 0.2.2
Date: 2023-06-01
  Bugfixes:
    - Quickfix for running the mod on vanilla
Version: 0.2.1
Date: 2023-06-01
  Features:
    - Added two more construction materials recipes for SE (out of scrap+coke and scrap+petroleum)
    - Added settings to enable the equipment grid in vanilla or change its size
    - Added a setting to toggle standard recipes (out of engines/circuits/steel) and SE recipes (out of scrap with very long crafting times)
  Bugfixes:
    - Fixed that you couldn't install roboports in the equipment grid with K2 installed
Version: 0.2.0
Date: 2023-05-29
  Features:
    - Added Dunne Transport and Dunne Leatherback 2a - 2 Warden trucks (regular and armored)
    - Added one technology per truck
    - Added stupid SE recipes to make the trucks from scrap as a direct replacement for Foxhole's salvage
  Balancing:
    - Changed the truck modification cost to 50 steel, changed regular trucks to cost 50 green circuits instead of 100
    - Reduced truck HP from 1000 to 900 (armored Warden truck has 1000)
    - Increased the R-9's weight by 3.333% to match Foxhole values.
    - Random damage resistance changes
    - Reduced fuel slots from 3 to 2
  Info:
    - I wanted to actually implement reduced seat number for the machine gun truck, but it's sadly impossible
    - The collision box is a little off. It's technically possible to fix this by changing the projection in an unknown way, but I'm not gonna rerender everything at this point.
Version: 0.1.0
Date: 2023-05-28
  Info:
    - Initial release (I used rendering parameters from King Jo)
  Features:
    - Added R-1 Hauler and R-9 "Speartip" Escort - 2 Colonial trucks (regular and with a machine gun)