Allows you to open fluid wagons like storage tanks and access a flush button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.1.4
Date: 2026. 09. 30
Fixes:
- closing works only out of remore view
Version: 2.1.3
Date: 2026. 09. 30
Info:
- Added automatic closing
Version: 2.1.2
Date: 2026. 09. 29
Info:
- Added stockalike progress bar and percent display
Version: 2.1.1
Date: 2026. 09. 17
Info:
- Added storage tank sounds to openning and closing wagons
Version: 2.1.0
Date: 2026. 09. 17
Info:
- Ported to 2.1
- Uses the standard game localization template
- Clean up the player tracking storage to properly shut down the on_tick loop
Version: 2.0.0
Date: 2024. 04. 02
Info:
- Ported to 2.0, phase 1/2
- Fluke?
- Design the luagui
- Extract gui updating code into another method
- Ported to 2.0, phase 2/2
Version: 1.0.3
Date: 2024. 02. 04
Info:
- Prevent crash from opening a fluid wagon with fluid from the map
Version: 1.0.2
Date: 2024. 01. 31
Info:
- Fix loading with editor extensions instead of marking it as incompatible
Version: 1.0.1
Date: 2024. 01. 28
Info:
- Teleport the fake tank along to keep it in range
Version: 1.0.0
Date: 2024. 01. 28
Info:
- Create a flushable tank prototype for each fluid wagon
- Give the entity a red icon in the editor
- Setup flags for the tank prototype
- Open the tank when opening the fluid wagon
- Only elements in 'gui.screen' can use bring_to_front.
- Move the gui to the screen
- Attempt to use rendering.draw_sprite
- Mess around with the sprite sizes
- Discover the no crop flag
- Yeet the attempt at rendering a train in the selection box
- Flush the wagon when you flush the tank (and sync)
- Use a struct to keep track of valids and players
- Support all fluid wagons in the control stage
- Cleanup and set the thumbnail
- Disable on_tick whilst inactive
- Mod portal release