Fluid Filtering


Adds ability to set filter for pumps, works the same as filter for inserters. Can be set from circuit network as well. Adds ability to set filter for fluid wagons.

Utilities
5 months ago
1.1
749
Logistics Trains Fluids Circuit network

b [Fixed] Your mod conflicts with the Moon_Logic mod

7 months ago

When I enable your mod, if I open the Moon_Logic mod entity GUI in the game and then use the hotkey "e" to close the Moon_Logic mod entity GUI, attempting to reopen the Moon_Logic entity GUI will result in a game error. However, if I close the GUI using the close button within the Moon_Logic entity GUI, it works fine. This issue does not occur when your mod is disabled; using the hotkey "e" to close works without any problems.

Error while running event Moon_Logic::on_gui_opened (ID 88)
LuaGuiElement API call when LuaGuiElement was invalid.
stack traceback:
[C]: in function 'index'
__Moon_Logic
/control.lua:816: in function <Moon_Logic/control.lua:805>

7 months ago

Why don't you ask Moon Logic author first to check what is crahsing in his mod? As far as I understand it doesn't use the same entities and after a quick look at the code I don't see any gui elements' name clashing.

7 months ago

1:The Moon Logic mod hasn't received any updates for a long time, and there haven't been any issues using it.
2:The problem with the Moon Logic mod occurred only after I started using your mod.

So, I'm trying to report it to you first. If there's no problem, that's okay too.

7 months ago

Ok, I added an extra check in 1.0.5 but my repro was very different, had nothing to with "e". Please try

7 months ago

Tested, problem fixed, really not directly related to hotkey 'e'。

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