Small changes concerning balance, gameplay, or graphics.
Version: 0.0.11
Date: 2025-06-25
Optimizations:
- Don't store previous recipe and quality (always rewards bonus to current recipe/quality)
Version: 0.0.10
Date: 2025-06-24
Bugfixes:
- Fix tick-modulus logic
Version: 0.0.9
Date: 2025-06-24
Optimizations:
- Added tick-modulus setting, which allows machines to be checked less often than every tick
- Made possible by reading products_finished instead of crafting_progress and bonus_progress
Version: 0.0.8
Date: 2024-12-17
Bugfixes:
- Check for entity validity in on_tick
Version: 0.0.7
Date: 2024-12-04
Bugfixes:
- Handle new saves properly
Version: 0.0.6
Date: 2024-12-01
Bugfixes:
- Catch when entities are cloned or created/destroyed by scripts
Version: 0.0.5
Date: 2024-12-01
Optimizations:
- Skip assembling machines with no fluid products, reducing time spent in on_tick
Version: 0.0.4
Date: 2024-11-30
Optimizations:
- Memoized recipes with fluid products, reducing time spent in on_tick
- Removed call to surface.find_entities_filtered, greatly reducing time spent in on_tick
Version: 0.0.3
Date: 2024-11-30
Minor changes:
- Added changelog
Version: 0.0.2
Date: 2024-11-30
Features:
- Bonus percent now configurable as a setting, defaults to 20%
Version: 0.0.1
Date: 2024-11-29
Features:
- Initial release, all fluid recipes yield 20% more fluid per quality level of ingredients