Fluid Nutrients

by brad321

Nutrients are replaced with nutrient solution

Tweaks
3 hours ago
2.0
607
Logistics Fluids Manufacturing

Changelog

Version: 2.0.0
Date: 2026-06-20
  Features:
    - Generic entity converter: any entity with a nutrients burner fuel category is automatically converted to use nutrient solution fluid with auto-placed pipes.
    - Generic captive-spawner converter: any bioflux-burning entity is converted to nutrient solution when the captive biter spawner setting is enabled, covering modded spawners.
    - Added alternate icons setting where nutrient fluid icons have white nutrients inside.
  Changes:
    - Flow-through setting is now generic and not specific to the biochamber.
  Bugfixes:
    - Fixed nutrients recipes added by other mods not being converted due to load order.
    - Fixed pipe placement collision detection when entity already has fluid boxes occupying connection positions.
Version: 1.0.4
Date: 2025-02-16
  Info:
    - Fixed changelog format so it works in game.
    - Fixed settings descriptions.
Version: 1.0.3
Date: 2025-02-13
  Bugfixes:
    - Fixed recycling of items that normally had nutrients as a result.
Version: 1.0.2
Date: 2025-02-08
  Changes:
    - Optional settings are now all false by default
  Bugfixes:
    - Fixed main_product not being set in nutrient solution recipes.
Version: 1.0.1
Date: 2025-01-26
  Features:
    - Added setting for water as requirement for nutrient solution recipes.
Version: 1.0.0
Date: 2025-01-25
  Features:
    - Initial release.