Small changes concerning balance, gameplay, or graphics.
Version: 2.0.0
Date: 2026-06-20
Features:
- Generic entity converter: any entity with a nutrients burner fuel category is automatically converted to use nutrient solution fluid with auto-placed pipes.
- Generic captive-spawner converter: any bioflux-burning entity is converted to nutrient solution when the captive biter spawner setting is enabled, covering modded spawners.
- Added alternate icons setting where nutrient fluid icons have white nutrients inside.
Changes:
- Flow-through setting is now generic and not specific to the biochamber.
Bugfixes:
- Fixed nutrients recipes added by other mods not being converted due to load order.
- Fixed pipe placement collision detection when entity already has fluid boxes occupying connection positions.
Version: 1.0.4
Date: 2025-02-16
Info:
- Fixed changelog format so it works in game.
- Fixed settings descriptions.
Version: 1.0.3
Date: 2025-02-13
Bugfixes:
- Fixed recycling of items that normally had nutrients as a result.
Version: 1.0.2
Date: 2025-02-08
Changes:
- Optional settings are now all false by default
Bugfixes:
- Fixed main_product not being set in nutrient solution recipes.
Version: 1.0.1
Date: 2025-01-26
Features:
- Added setting for water as requirement for nutrient solution recipes.
Version: 1.0.0
Date: 2025-01-25
Features:
- Initial release.