Fluid Bus


BUS variants of every pipe in the game. Bus couplers join all BUS pipe segments into one network with an even fill level, so the whole main bus behaves like a single tank.

Content
10 hours ago
2.0
4
Logistics Fluids Circuit network

Changelog

Version: 0.1.0
Date: 2026-10-04
  Features:
    - BUS variants of every pipe and underground pipe in the game, including pipes from other mods.
      Same properties as the original, marked with a spray-painted black "B".
    - Bus coupler: joins all segments of BUS pipes into one network and keeps their fill level even,
      so the whole bus behaves like one tank. Connects only to BUS pipes and needs electricity.
    - The whole network is balanced at once in a single tick, so all segments end up with the same
      fill level; handles fast modded pumps (tested at 12,000/s).
    - Fluid amount and temperature are preserved while balancing.
    - Circuit network output under the icon of the bus fluid: red wire = total amount, green wire = fill %.
    - Circuit control: enable/disable the coupler by a condition; the "Bus balancing interval" signal
      sets the balancing interval of its network.
    - Coupler status in its window: network size and fill, no power, not connected, mixed fluids.
    - Coupler graphics: pressure-gauge fitting with a status light (green / yellow / red by power state).
    - Settings: coupler power (startup) and balancing interval (map setting, changeable while playing).
  Compatibility:
    - Tested with Space Age, Pyanodon's modpack, Bob's Logistics and Pipe Tiers.