Fluid-handling entities can catch fire and explode based on their contents. Adds configurable ignition behavior and optional combustible-item fires on belts, on the ground, and in destroyed cargo.
Small changes concerning balance, gameplay, or graphics.
Counted when a user downloads a mod release for the first time. Before Nov 2021 it counted everytime a user clicked the mods download button.
Counted when a user downloads a mod for the first time. Has no data before Dec 2022