Fluid-handling entities can catch fire and explode based on their contents. Adds configurable ignition behavior and optional combustible-item fires on belts, on the ground, and in destroyed cargo.
Small changes concerning balance, gameplay, or graphics.
Version: 0.3.0
Date: 2026-07-18
Features:
- Updated and re-released as Flammable Oils Continued for Factorio 2.1.
- Added configurable ignition chances by damage type, ignition delay, minimum explosion energy, fallback fluid energy, pollution, fire spread, and per-tick processing limits.
- Added fluid whitelist and blacklist settings, entity-category controls, and persistent remote-interface overrides for fluid flammability, gas classification, and energy.
- Added optional fire reactions for wood, coal, solid fuel, rocket fuel, filled fluid barrels, and flamethrower ammunition.
- Added solid-item burning at exact positions on transport belts and for item stacks dropped on the ground.
- Added cargo reactions for supported items inside destroyed chests, logistic containers, linked containers, and cargo wagons.
- Added separate runtime settings for every supported solid item and location.
Changes:
- Combined energy from all flammable fluidboxes in an entity and added fallback energy for explicitly flammable fluids without prototype fuel values.
- Calculated explosion damage from the destroyed entity's footprint and preserved underground-pipe reactions.
- Made coal burn more slowly and produce more pollution than wood.
- Made solid fuel burn without detonating, while rocket fuel and flamethrower ammunition can cause explosions.
- Made filled barrels inherit the flammability, energy, emissions, and gas classification of their contained fluid; empty barrels remain inert.
- Disabled solid-item fires by default so they must be explicitly enabled, while keeping individual item and location options enabled behind the master switch.
- Limited chain-reaction and solid-item work per tick, and excluded burner fuel inventories from cargo scanning.
- Added complete English and French names and descriptions for all settings.
Bugfixes:
- Replaced removed Factorio runtime APIs for fluidboxes, fluid connections, and underground-pipe neighbours with their Factorio 2.1 equivalents.
- Deferred chain-reaction waves to prevent C stack overflows in large pipe networks.
- Guarded zero-capacity fluidboxes, zero-radius explosions, missing event positions, and stale queued solid-item reactions.
- Preserved existing fire-prototype creation effects when adding solid-item ignition detection.
- Corrected filled-barrel detection so unrelated barrel-like recipes and empty barrels are not treated as flammable.
- Corrected English and French setting descriptions and fluid override names.