Flammable Oils Continued


Fluid-handling entities can catch fire and explode based on their contents. Adds configurable ignition behavior and optional combustible-item fires on belts, on the ground, and in destroyed cargo.

Tweaks
2 hours ago
2.1
0
Fluids

Changelog

Version: 0.3.0
Date: 2026-07-18
  Features:
    - Updated and re-released as Flammable Oils Continued for Factorio 2.1.
    - Added configurable ignition chances by damage type, ignition delay, minimum explosion energy, fallback fluid energy, pollution, fire spread, and per-tick processing limits.
    - Added fluid whitelist and blacklist settings, entity-category controls, and persistent remote-interface overrides for fluid flammability, gas classification, and energy.
    - Added optional fire reactions for wood, coal, solid fuel, rocket fuel, filled fluid barrels, and flamethrower ammunition.
    - Added solid-item burning at exact positions on transport belts and for item stacks dropped on the ground.
    - Added cargo reactions for supported items inside destroyed chests, logistic containers, linked containers, and cargo wagons.
    - Added separate runtime settings for every supported solid item and location.
  Changes:
    - Combined energy from all flammable fluidboxes in an entity and added fallback energy for explicitly flammable fluids without prototype fuel values.
    - Calculated explosion damage from the destroyed entity's footprint and preserved underground-pipe reactions.
    - Made coal burn more slowly and produce more pollution than wood.
    - Made solid fuel burn without detonating, while rocket fuel and flamethrower ammunition can cause explosions.
    - Made filled barrels inherit the flammability, energy, emissions, and gas classification of their contained fluid; empty barrels remain inert.
    - Disabled solid-item fires by default so they must be explicitly enabled, while keeping individual item and location options enabled behind the master switch.
    - Limited chain-reaction and solid-item work per tick, and excluded burner fuel inventories from cargo scanning.
    - Added complete English and French names and descriptions for all settings.
  Bugfixes:
    - Replaced removed Factorio runtime APIs for fluidboxes, fluid connections, and underground-pipe neighbours with their Factorio 2.1 equivalents.
    - Deferred chain-reaction waves to prevent C stack overflows in large pipe networks.
    - Guarded zero-capacity fluidboxes, zero-radius explosions, missing event positions, and stale queued solid-item reactions.
    - Preserved existing fire-prototype creation effects when adding solid-item ignition detection.
    - Corrected filled-barrel detection so unrelated barrel-like recipes and empty barrels are not treated as flammable.
    - Corrected English and French setting descriptions and fluid override names.