Complete flamethrower overhaul with fuel system, enhanced ammunition, and configurable damage/consumption settings. Adds fuel progression from basic thickened petroleum to advanced enhanced fuel.
Mods introducing new content into the game.
Version: 1.0.0
Date: 2026-01-02
Features:
- Initial release
- Complete flamethrower fuel system overhaul
- Added basic flamethrower fuel (thickened-petroleum): Crafted from petroleum-gas + coal + water
- Basic fuel unlocked with vanilla flamethrower technology
- Flamethrower turrets no longer accept crude-oil, heavy-oil, light-oil, or petroleum-gas
- Turrets now only accept: thickened-petroleum (basic), enhanced fuel, and puff-gas (if mod present)
- Reduced turret damage to 10% of vanilla (configurable)
- Increased fluid consumption to 10x vanilla (configurable)
- Increased stream speed to 1.5x vanilla (configurable)
- Enabled target leading (configurable) (causes buildings in front of flamethrowers to be burned)
- Updated vanilla flamethrower ammo recipe to use thickened-petroleum instead of crude-oil
- Added enhanced flamethrower fuel (5 times the damage of basic fuel damage, 50% of vanilla)
- Added enhanced flamethrower ammo (2x damage, 1.5x area for handheld flamethrower)
- Added "enhanced-flamethrower-ammo" technology unlocking enhanced fuel and ammo
- Technology requires utility + military sciences (+ agricultural + metallurgic with Space Age)
- Space Age: Enhanced fuel uses thickened-petroleum + calcite + jelly
- Without Space Age: Enhanced fuel uses thickened-petroleum + sulfur + light-oil
- Boompuff Agriculture support: Puff-gas accepted as fuel (150% of basic fuel damage, 15% of vanilla)
- Crushing Industry support: Uses crushed-coal instead of coal when mod is present
- All flamethrower parameters fully configurable via mod settings
Credits:
- Thumbnail by Osmo
- Inspired by "Flamethrower Rework" by dreamshift26
- Flamethrower-fuel implementation inspired by "Flamethrower Fluid" by Schmendrick