Add items, recipes, and placement effects so storage tanks can be used as fill-items.
Mods introducing new content into the game.
Version: 1.125.2
Date: 2022-01-27
Additions:
- proxy entities and robot/blueprint workings! This will be weird. Report bugs.
- player setting to enable/disable blueprint and copy-paste proxies. default enabled
Bug Fixes:
- storage tank could be lost as the primary required item for storage tanks.
messed up copy-paste and blueprinting
- this also altered robots placing things! I never removed the event. Works now
General:
- 1.125.1 was forgotten
Version: 1.125.0
Date: 2021-02-28
General:
- 1.1 release
Version: 0.18.5
Date: 2020-03-21
Bug Fixes:
- log prints...
Version: 0.18.4
Date: 2020-03-21
Bug Fixes:
- typo prevented robots from placing fill tanks
- 0.17 icon compatibility
- not sure if there were more dumb things, but 17 works now
Version: 0.18.3
Date: 2020-03-01
General:
- refund fill-tank if invalid fluid connection on placement
(over-placing a tank that is rotated differently deletes existing tank)
- Factorio 0.18.10 - fluid name in tanks now show for items!
Bug Fixes:
- remove specific fill-tanks if fluids become invalid because of mod conflicts (GRRRRRRR)
Version: 0.18.2
Date: 2020-02-29
Bug Fixes:
- add unlock recipes to correct table (["fluid_handling"].effects)
Tweaks:
- fluid icons scaled depending on icon size
Version: 0.1.1
Date: 2020-02-27
Bug Fixes:
- How do I keep missing log prints!?!
Known issues:
- localised name isn't showing correctly in inventory, will report as bug later today
Version: 0.1.0
General:
- initial release
- fluid tanks can be picked up when full (use a pump)
- can conflict with capacity-changers