Add items, recipes, and placement effects so storage tanks can be used as fill-items.
Mods introducing new content into the game.
Version: 1.125.2 Date: 2022-01-27 Additions: - proxy entities and robot/blueprint workings! This will be weird. Report bugs. - player setting to enable/disable blueprint and copy-paste proxies. default enabled Bug Fixes: - storage tank could be lost as the primary required item for storage tanks. messed up copy-paste and blueprinting - this also altered robots placing things! I never removed the event. Works now General: - 1.125.1 was forgotten
Version: 1.125.0 Date: 2021-02-28 General: - 1.1 release
Version: 0.18.5 Date: 2020-03-21 Bug Fixes: - log prints...
Version: 0.18.4 Date: 2020-03-21 Bug Fixes: - typo prevented robots from placing fill tanks - 0.17 icon compatibility - not sure if there were more dumb things, but 17 works now
Version: 0.18.3 Date: 2020-03-01 General: - refund fill-tank if invalid fluid connection on placement (over-placing a tank that is rotated differently deletes existing tank) - Factorio 0.18.10 - fluid name in tanks now show for items! Bug Fixes: - remove specific fill-tanks if fluids become invalid because of mod conflicts (GRRRRRRR)
Version: 0.18.2 Date: 2020-02-29 Bug Fixes: - add unlock recipes to correct table (["fluid_handling"].effects) Tweaks: - fluid icons scaled depending on icon size
Version: 0.1.1 Date: 2020-02-27 Bug Fixes: - How do I keep missing log prints!?! Known issues: - localised name isn't showing correctly in inventory, will report as bug later today
Version: 0.1.0 General: - initial release - fluid tanks can be picked up when full (use a pump) - can conflict with capacity-changers