Fill Storage Tanks


Add items, recipes, and placement effects so storage tanks can be used as fill-items.

Content
2 years ago
0.17 - 1.1
1.45K
Logistics

Changelog


Version: 1.125.2
Date: 2022-01-27
  Additions:
    - proxy entities and robot/blueprint workings! This will be weird. Report bugs.
    - player setting to enable/disable blueprint and copy-paste proxies. default enabled

  Bug Fixes:
    - storage tank could be lost as the primary required item for storage tanks.
        messed up copy-paste and blueprinting
    - this also altered robots placing things! I never removed the event. Works now

  General:
    - 1.125.1 was forgotten
Version: 1.125.0
Date: 2021-02-28
  General:
    - 1.1 release
Version: 0.18.5
Date: 2020-03-21
  Bug Fixes:
    - log prints...
Version: 0.18.4
Date: 2020-03-21
  Bug Fixes:
    - typo prevented robots from placing fill tanks
    - 0.17 icon compatibility
    - not sure if there were more dumb things, but 17 works now
Version: 0.18.3
Date: 2020-03-01
  General:
    - refund fill-tank if invalid fluid connection on placement
             (over-placing a tank that is rotated differently deletes existing tank)
    - Factorio 0.18.10 - fluid name in tanks now show for items!

  Bug Fixes:
    - remove specific fill-tanks if fluids become invalid because of mod conflicts (GRRRRRRR)
Version: 0.18.2
Date: 2020-02-29
  Bug Fixes:
    - add unlock recipes to correct table (["fluid_handling"].effects)

  Tweaks:
    - fluid icons scaled depending on icon size
Version: 0.1.1
Date: 2020-02-27
  Bug Fixes:
    - How do I keep missing log prints!?!

  Known issues:
    - localised name isn't showing correctly in inventory, will report as bug later today
Version: 0.1.0
  General:
    - initial release
    - fluid tanks can be picked up when full (use a pump)
    - can conflict with capacity-changers