This mod is very cool so far, I played around with it in editor mode and have a few thoughts:
Deleting surfaces when there is not enough computation power feels pretty punishing. I had blueprints so could easily reconstruct the vsurface, but if I didn't it would have been pretty annoying.
For the 250M processing unit in 1 hour milestone, is this supposed to be done with one template being ran by many clusters? I compiled a very large template for crafting processing units, near the limit of how many computation arrays I could fit around a MK1 TCC while still compiling the template. It seems like i'll need to make ~10 clusters running this template in order to reach the milestone. This would be fine, but if I set up cluster 1 and then copy/paste it, the new cluster is still set to cluster 1. I'm not sure on the technical details, if this could be a parameter or something and easily assignable to a new cluster name, but it would be nice if we could copy/paste clusters without menu-ing through every entity (there were a lot, this is a big cluster) to set it to the new cluster. Maybe I'm approaching this wrong?
It's also a little tricky to see what is still needed if you are missing a building in the cluster, you check the TCC and it just says Attention Required. Once I made the first cluster it was pretty easy after that, it was just getting the first one set up and working that was tricky from the lack of detail. I read through the tips and mod page a few times and eventually got it working.