Factorio HD Age: Space Age Production


This mod contains and integrates HD textures for the production entities of the Space Age DLC.

Tweaks
23 hours ago
2.0
5.58K
Mining Fluids Manufacturing Power

b Compatibility issues with Extended Vanilla: Mining & Drills

8 days ago

Hi!
One of the mods, "https://mods.factorio.com/mod/ev-assets", was updated and it looks like your images are conflicting with each other.

  • The given sprite rectangle (left_top=0x316, right_bottom=428x632) is outside the actual sprite size (left_top=0x0, right_bottom=1284x474).
  • See the log file for more information.: ev-assets/graphics/entity/big-mining-drill-mk1/West/big-mining-drill-W-top.png"
8 days ago

It is not the ev-assets mod that is causing the error, as it only contains the graphics, but does not insert them. Unfortunately in this case it always refers to the mod that contains the graphics and not the one that uses them.
Also, based on the information given, I am very sure that my mod cannot be the reason for the collision, because the second right_bottom specification does not match the 2568x948 of my texture, so there is another texture colliding.
I suspect that the mod that uses the graphics (whichever it is) has not yet been updated to the changed graphics of the ev-assets mod, or two mods are trying to add a big mining drill mk1 since that update.

If you would post a screenshot of the complete error message here and your logfile, I might be able to provide more detailed information.

8 days ago

Screenshot - https://drive.google.com/file/d/1WgZzREKEmPWwopjaQsls3hBY1TvOR3ls/view?usp=sharing

Do you need the full log or is this enough?
....
86.439 Checksum of underground-pipe-pack: 3654497670
87.928 Prototype list checksum: 2522533256
88.367 Loading sounds...
88.691 Info PlayerData.cpp:68: Local player-data.json unavailable
88.691 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1735563123
88.694 Post-data load graphics options: [Light occlusion: YES]
89.502 Crop bitmaps.
89.505 Parallel sprite loader initialized (threads: 12, bitmaps: 40)
89.546 Error ParallelSpriteLoader.cpp:67: Parallel sprite loading failed, falling back to normal sprite loading. The given sprite rectangle (left_top=0x316, right_bottom=428x632) is outside the actual sprite size (left_top=0x0, right_bottom=1284x474).
See the log file for more information.: ev-assets/graphics/entity/big-mining-drill-mk1/West/big-mining-drill-W-top.png
RAM: 11696/32694 MB, page: 14988/32694 MB, virtual: 6929/134217727 MB, extended virtual: 0 MB
89.563 Error AtlasBuilder.cpp:1266: The given sprite rectangle (left_top=0x316, right_bottom=428x632) is outside the actual sprite size (left_top=0x0, right_bottom=1284x474).
See the log file for more information.: ev-assets/graphics/entity/big-mining-drill-mk1/West/big-mining-drill-W-top.png; mods: ev-mining-drills factorio_hd_age_space_age_production
Prototypes using the sprite:
data.raw["mining-drill"]["big-mining-drill"]
89.951 Initial atlas bitmap size is 16384
89.952 Created an atlas bitmap (size 4096x3168) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
89.952 Created virtual atlas pages 4096x4096x0
89.952 Loading 3D bitmaps.
89.957 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
90.092 Sprites loaded
90.105 Generated mipmaps (5) for atlas [0] of size 4096x3168
90.105 Custom mipmaps uploaded (116)
90.127 Video memory usage: 65.94 MB (Atlases: 65.94 MB, Textures: 0.00 MB)
90.146 Custom inputs active: 156
90.146 Factorio initialised
185.097 Quitting: user-quit.
185.648 Steam API shutdown.
185.665 Goodbye
....

8 days ago
(updated 8 days ago)

hmm interesting

8 days ago

So the problem lies with the mod “Extended Vanilla: Mining & Drills” in which the exchange of graphics takes place, but their size and scaling are not defined.
I would ask you to contact the creator of the Extended Vanilla: Mining & Drills mod and ask him to integrate the scaling and size of the textures into his mod, just like he did with the electric mining drills.

7 days ago

Thank you very much for the explanation and help!
I'll write to the author now.

Happy New Year!

7 days ago

New response